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Barfor

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The Demon that calls himself the Baron of Force, or, as he is known in Hell, Barfor. He is the brother of Barlog (the Baron of Logic) who was killed by the last Great King. All the mages I have interviewed believe that Barfor came to Ardania in order to exact vengeance for the death of his brother, and that the demon might bring great sorrow to all of Ardania, if he had any sort of intelligence to go along with immense power. Some even suggest that Barfor is still unaware that Ardania is currently without a Great King...
(From "The Overall Description of Everything" by Master Alfus Bumblegate)

Unit Details

Fighter Lord

Artifact Slots

1 Magic Weapon, 2 Magic Items

Abilities

TerrifyingHit Terrifying Hit:

  • Available at: Level 1
  • Base Damage: 36.3 Elementalicon
  • Cooldown: 3
  • Strength: 125%
  • Rejected damage bonuses: Meleeicon
  • Inflicts high Elemental Magic damage to one target

FatefulStrike Fateful Strike:

  • Available at: Level 10
  • Base Damage: 55 Meleeicon
  • Cooldown: 5
  • Strength: 200%
  • Rejected damage bonuses: Elementalicon
  • Inflicts Melee damage to one unit.

FireLasso Fire Wall:

  • Available at: Level 10
  • Base Damage: 36.3 Elementalicon
  • Area of Effect: target and 2 adjacent hexes
  • Cooldown: 3
  • Strength: 125%
  • Rejected damage bonuses: Meleeicon
  • Inflicts Elemental Magic damage to all enemy units in range.

BarforSummonDemons Summon Demons:

  • Available at: Level 11
  • Summons: Demons
  • Cooldown: 5
  • Summons a unit of Demons to the selected hex.

ConfusionShuffle Confusion Shuffle:

  • Available at: Level 15
  • Teleports an enemy unit to the caster
  • Range: 4
  • Cooldown: 5
  • Teleport the selected enemy unit to the caster.

Base Perks

  • Demon: Resistance: +75 Melee, +50 Missile, +30 Elemental Magic, +30 Death Magic
  • Legendary Hero: Immune to banes. Resistance: +35 Death Magic, +35 Life Magic, +35 Elemental Magic, +35 Spirit Magic. Exp in turn +2. Damage +20% Spirit Magic

Unique Perks

  • Level 3:
    • Hell's Power: Unit Power: +20%
    • Demon's Power: Resistance: +15 Elemental Magic, +15 Death Magic
  • Level 12:
    • Aura of Imperious Fire: Healing Power: -69%. Effect is applied to all neighboring enemy units.
  • Level 13:
    • Hell's Might: Immune: Elemental Magic

Resistances

Melee 75
Missile 50
Life Magic 135
Death Magic 65
Spirit Magic 35
Elemental Magic 65

Strategy

This unit has the potential of getting two actions that rejects Meleeicon damage bonuses; Terrifying Hit and Fire Wall. This means that either Fateful Strike or its regular attack can get a triple effect of Meleeicon damage bonuses. See Damage Calculation Guide for details.

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