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"A huge and terrifying bipedal bear. Likes to feast on heroes, but is not, for that matter, at all squeamish about eating simple peasants."

(From the collected works of His Majesty's Advisor)

Unit Details

Elite fighters

Abilities

Stone Throw:

  • Damage: 44 Elementalicon
  • Range: 1
  • Cooldown: 3
  • Strength: 200%
  • Rejected damage bonuses: Meleeicon
  • "Inflicts Elemental damage to the target."

Base Perks

  • Beast: Resistance: -25% Missile, Defense bonus in forests; Bonus when attacking targets in a forest. Passability: Dense
  • Thick Hide: Resistance: +25 Melee
  • Regeneration: Regeneration +8


Resistances

Melee 25
Missile -25
Life Magic 100
Death Magic 0
Spirit Magic 0
Elemental Magic 0

Strategy

Can serve as a replacement unit if you don't have Trolls. Has very decent hit points and rather average melee damage. Its special ability is a ranged attack that unfortunately doesn't target flyers, so the Bearman still has no defense against flying airships (especially since poor resistances).

Since Stone Throw rejects Meleeicon damage bonuses, they are added to the regular attack of the unit twice. Add Meleeicon damage bonuses to this unit to strengthen its regular attack a lot. See Damage Calculation Guide for details.

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