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Beastmasters

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"With the help of his animal familiars, a single Beastmaster can challenge an entire army! These servants of Fervus can tame the wildest of beasts, Your Majesty. Even I am afraid to look them in the eye!"

From His Majesty's Advisor's address speech.

Unit Details

Elite archers.

Abilities

Summon Old Wolves

  • Summons: Old Wolves
  • Cooldown: 3
  • "Summons a unit of Old Wolves to the selected hex."

Base Perks

  • Scout: +1 sight radius.
  • Forester: Defense bonus in forests; Bonus when attacking targets in a forest; Passability: Dense.
  • Regeneration: Regeneration +8
  • The Gift of Chaos: Resistance: +50 Elemental Magic, +50 Spirit Magic

Prerequisites

In order to build Beastmasters one must first build a Temple to Fervus in a Human city.

Rangers can be upgraded to Beastmasters for 700 Gold.

Resistances

 
Melee 0
Missile 0
Life Magic 100
Death Magic 0
Spirit Magic 50
Elemental Magic 50

Strategy

Similar but generally inferior to the other Fervus unit, Druids, with 10 less HP, 5 less base damage, and a weaker summon (Old Wolves vs Great Bears), though Beastmasters do have better sight range and movement.  A solid unit regardless.

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