Fandom

Warlock: Master of the Arcane Wiki

Buildings

332pages on
this wiki
Add New Page
Talk10 Share


For this information in chart form, see: Human city development, Monster city development, Undead city development, Local resources and Temples. Courtesy of Dannie at the Paradox forums.


Human   Monster   Undead   Elvish   Neutral    

Fortified

Name City size Income Upkeep Build time Attack Hit points
Capital < 5 5 GoldFoodManaResearch

5 Rangedicon


Range 2

100
Capital 5 -10 5 GoldFoodManaResearch

12 Elementalicon


Range 3

250
Capital > 10 5 GoldFoodManaResearch

20 Elementalicon


Range 3

500
Castle < 5

2 Gold


2 Food

4 Rangedicon


Range 2

50
Castle 5 - 10

2 Gold


2 Food

8 Rangedicon


Range 2

150
Castle > 10

2 Gold


2 Food

12 Rangedicon


Range 2

350
Fort > 5 1 Gold 3

12 Rangedicon


Range 2

60
Magic Tower > 5

1 Gold


1 Mana

2

10 Elementalicon


Range 3

50

Gold

Name Income Build time Requirements Leads to Notes
Market 4 Gold 2 Rogues Guild, Craftsmen District Comes with your Capital
Craftsmen District 3 Gold 2 Market Allowed multiple times
Rogues Guild 2 Gold 3 Market Tax Offices Allows recruiting: Rogues, Cutthroats
Tax Offices +50%Gold 3 Rogues Guild Bank
Bank +50% Gold 3 Tax Offices Mint
Mint +100% Gold 4 Bank Treasure House
Treasure House +100% Gold 4 Mint

Food

Name Income Upkeep Build time Requirements Leads to Notes
Farm 3 Food 2 Warriors Guild, Granary Comes with Castles and Capital. Allowed multiple times.
Granary +50% Food 2 Gold 2 Farm Mill
Mill +75% Food 4 Gold 4 Granary Bakery
Bakery +100% Food 8 Gold 4 Mill

Mana/Research

Name Income Upkeep Build time Requirements Leads to Notes
Mana Trap 3 Mana 1 Gold 3 Library
Library 3 Research 2 Gold 3 Mana Trap Clerics Guild, Wizards Guild
Clerics Guild 3 Mana 5 Gold 3 Library Allows recruiting Clerics, Healers
Wizards Guild

2 Mana

1 Research

6 Gold 3 Library Magic Bazaar, University Allows recruiting Mages, Magisters
Magic Bazaar +100% Mana 5 Gold 3 Wizards Guild Gives Perk: Protection Potions
University

2 Mana

4 Research

10 Gold 4 Wizards Guild Military Academy Gives Perk: University Education
Military Academy 10 Gold 5 University Allows recruiting/upgrading to Healers, Magisters (in their guilds)

Main Combat

Name Upkeep Build time Requirements Leads to Notes
Warriors Guild 1 Gold 3 Farm Smithy Comes with your Capital. Allows recruiting Warriors, Veterans
Hunters Guild 2 Gold 3 Allows recruiting Hunters, Rangers
Smithy 2 Gold 3 Warriors Guild Mechanics Guild, Barracks Gives Perk: Fine Armor
Mechanics Guild 4 Gold 3 Smithy Allows recruiting: Catapult
Barracks 5 Gold 3 Smithy Training Grounds Gives Perk: Drilled
Training Grounds 5 Gold 4 Barracks Allows recruiting/upgrading to Veterans, Cutthroats, Rangers (in their guilds)

Other Buildings

Name Upkeep Build time Requirements Leads to Notes
Harbor +50% Gold 3 Shipyard Allows recruiting Caravel, Galleon
Shipyard 4 Gold 5 Harbor Allows recruiting Galleon (in Harbor)

Unique Local Resources

Name Effects Upkeep Build time Requirements
Silverwork Armory Gives Perk: Silver Weaponry 1 Gold 3 Silver
Magic Garden

+10 Food

+10 Mana

4 Gold 3 Magic Fields
Dragon Farm +40 Gold 5 Dragon Eggs

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.