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Damage classification

Type of damage:

Melee Meleeicon
Missile Rangedicon
Death Magic Deathicon
Elemental Magic Elementalicon
Life Magic Lifeicon
Spirit Magic Spiriticon

Priority of type of damage:

1) Main

2) Additional

Priority of base damage&abilities:

1) Primary

2) Secondary

Damage calculation

Adding percent

Damage from blessings calculated by adding percent to the basic main type of damage.

For example, basic main type of damage - 15 Meleeicon, + blessing "Frost Weapon" (+20% Elementalicon). Total damage: 15 *1.2 = 18 (15 Meleeicon, 3 Elementalicon).

Some Elite & Supreme units, Legendary lords have basic main type of damage & additional.

For example, Paladins of Dauros (main 19 Meleeicon, additional 9.5 Lifeicon), Barfor (main 25 Meleeicon, additional 5 Spiriticon), Sceleton King's "Cleave of Kings " (main 31.25 Meleeicon, additional 5 Spiriticon).

Calculation formula

Basic damage of unit/lord & abilities of lords can be increased by perks (basic abilities, experience, building, blessing spells, artifacts, damage spells from artifacts).

Melee (Basic damage + A + B + C + D + E) *X Meleeicon
Missile (Basic damage + A + B + C + D + E) *X Rangedicon
Death Magic (Basic damage + A + B + C + D + E) *X Deathicon
Elemental Magic (Basic damage + A + B + C + D + E) *X Elementalicon
Life Magic (Basic damage + A + B + C + D + E) *X Lifeicon
Spirit Magic (Basic damage + A + B + C + D + E) *X Spiriticon

,where

A - +%, Caster Experience Perks,

B - +%, Building Perks,

C - +%, Spell Perks,

D - +%, Artifacts Perks, (only for lords)

E - +%, Artifacts Damage Spells, (only for lords; if that type of damage is main; E = A + B + C + D)

X - +%, Unit Power.


Number of additional types of damage

Some abilities that damage have fewer additional types of damage in contrast to the base damage of unit or lord. Number of additional types of damage of some damage spells from artifacts depends on type of lord (fighter, caster, creature).

For example, Chosen Warrior with Sunblast, Supreme Vampire with Sunblast, Adepts of Lunord with Curse of Death.

Chosen Warrior Supreme Vampire Adepts of Lunord
Base SB Base SB Base CD
Main type Meleeicon Elementalicon Deathicon Elementalicon Meleeicon Deathicon
Additional type Lifeicon Lifeicon Lifeicon Lifeicon Lifeicon Lifeicon
Elementalicon Deathicon Elementalicon Elementalicon Elementalicon
Spiriticon Spiriticon Spiriticon Spiriticon Spiriticon
Deathicon Deathicon


Artifacts Damage Spells

Artifacts Damage Spells & some lord abilities add a big enough damage (depends on the number of perks on main type of damage) to the Primary base damage or ability of lords.

Fireball Magic
Firestorm Magic
Sunblast Melee, ranged
Will of Grum-Gog Ranged, magic, items

For example, Supreme Vampire with Paralyze&Mind Blast. Supreme Vampire have artifact slots: 1 Magic Weapon, 1 Magic Item, 1 Melee Weapon. Base ability - Paralyze.

Main type of damage from Paralyze will increase on sum of percent addition from perks, if chose "Improved Mind Blast" on 3 or 6 level and so on.

Base 22 22.0 Deathicon
+ Staff of Bones 22 + 15% from staff  25.3 Deathicon
+ Mind Blast 22 + 15% from staff + 15% from MB for staff 28.6 Deathicon
+ School of Necromancy 22 + 15% from staff + 30% from SchN + (15%+30%) from MB 41.8 Deathicon
+ Fireball 22 + 15% from staff + 30% from SchN + (15%+30%) from MB + (15%+30%) from FB 51.7 Deathicon
+ Firestorm 22 + 15% from staff + 30% from SchN + (15%+30%) from MB + (15%+30%) from FB + (15%+30%) from FSt 61.6 Deathicon
+ Vampire Weapon 22 + 15% from staff + 30% from SchN + 50% from VW + (15%+30%+50%) from MB + (15%+30%+50%) from FB + (15%+30%+50%) from FSt 105.6 Deathicon

Will of Grum-Gog - Primary ability that takes over all percent.

a) Primary Paralyze <= Mind Blast <= Fireball <= Firestorm <= Will of Gum-Gog

Paralyze = % * 4 abilities

b) Primary Paralyze <= Mind Blast <= Will of Grum-Gog / Primary Will of Grum-Gog <= Fireball <= Firestorm

Paralyze = % * 2 abilities, Will of Grum-Gog = % * 2 abilities

If you want that ability of your lord have maximum damage => last wear magic item with Will of Grum-Gog!

If you create staff with Fireball&Firestorm => first spell will be primary. If you want that Firestorm have maximum damage => chose Firestorm, than Fireball.


Unit Power

Spells % Perks % Land %
Lesser Weakness -25 Finishers +29 Hills +25
Weakness -50 City Fighter +25/-25 Forest +25
Boon of Death +50 City Destroyer +100 Forest hills +25
Rune of Wrath +20 Highlander +25/-25 Swamp -50
Berserk +100 Forester +25/-25 Lava Fields -50
Wrath of Krolm +50 Cover Specialist +25/-25 On Guard +34
Building perks Sniper +20 Uphill Battle -50
Water of the Snake +20 Aura of Wrath +10 Bad Terrain -50
Drilled +10 Wizard's Power +20 Perks
Dwarven Steel +20 Skilled Cannoneer +20 Zombie Aura -39
University Education +10 Field Medicine +20 Wolf Howl -19
Magical Transformer +20

Spells&Perks that increase unit power, don't cumulative.  They multiply.

For example, +10% +20% +20% not equal +50%. = 1.1 *1.2 *1.2 = 1.584 = +58.4%

Wolves of Helia near 3 Zomies with "Zombie Aura"=> 100% - 39% = 61% = 0.61

0.61 *0.61 *0.61 = 22.6981%; Wolves of Helia 23 Meleeicon *0.226981 & 11.5 Elementalicon *0.226981 =  5.2 Meleeicon, 2.6 Elementalicon

Abilities that heal, increse power only by perks&spells that increse unit power.

For example, Ordained Shamans's "Ash Adar's Healing" & spell "Berserk" = 15 Lifeicon *2 = 30 Lifeicon


Ancient Liches, 8 level under spells&building perks, attack Zombie in near hex, which have 28Hp, on guard, in forest, "Cover specialist"

Ancient


Liches

without

+ %

Wizard's

Power

University


Education

Magic.


Tr-former

Fini-

shers

Forest

Cover


Sp-st

On


Guard

Zombie


Aura

% +20% +10% +20% +29% -25% -25% -34% -39%
Deathicon 39 46.8 51.5 61.8 79.7 59.8 44.8 29.6 18.0
Elementalicon 12 14.4 15.8 19.0 24.5 18.4 13.8 9.1 5.6
Lifeicon 15 18.0 19.8 23.8 30.7 23.0 17.2 11.4 6.9
Spiriticon 7.5 9.0 9.9 11.9 15.3 11.5 8.6 5.7 3.5
Total 73.5 88.2 97.0 116.4 150.2 112.6 84.5 55.8 34.0

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