Type of damage:
Priority of type of damage:
Priority of base damage&abilities:
Damage from blessings calculated by adding percent to the basic main type of damage.
Some Elite & Supreme units, Legendary lords have basic main type of damage & additional.
Basic damage of unit/lord & abilities of lords can be increased by perks (basic abilities, experience, building, blessing spells, artifacts, damage spells from artifacts).
A - +%, Caster Experience Perks,
B - +%, Building Perks,
C - +%, Spell Perks,
D - +%, Artifacts Perks, (only for lords)
E - +%, Artifacts Damage Spells, (only for lords; if that type of damage is main; E = A + B + C + D)
X - +%, Unit Power.
Number of additional types of damage
Some abilities that damage have fewer additional types of damage in contrast to the base damage of unit or lord. Number of additional types of damage of some damage spells from artifacts depends on type of lord (fighter, caster, creature).
For example, Chosen Warrior with Sunblast, Supreme Vampire with Sunblast, Adepts of Lunord with Curse of Death.
|Chosen Warrior||Supreme Vampire||Adepts of Lunord|
Artifacts Damage Spells
Artifacts Damage Spells & some lord abilities add a big enough damage (depends on the number of perks on main type of damage) to the Primary base damage or ability of lords.
|Will of Grum-Gog||Ranged, magic, items|
For example, Supreme Vampire with Paralyze&Mind Blast. Supreme Vampire have artifact slots: 1 Magic Weapon, 1 Magic Item, 1 Melee Weapon. Base ability - Paralyze.
Main type of damage from Paralyze will increase on sum of percent addition from perks, if chose "Improved Mind Blast" on 3 or 6 level and so on.
Will of Grum-Gog - Primary ability that takes over all percent.
a) Primary Paralyze <= Mind Blast <= Fireball <= Firestorm <= Will of Gum-Gog
Paralyze = % * 4 abilities
b) Primary Paralyze <= Mind Blast <= Will of Grum-Gog / Primary Will of Grum-Gog <= Fireball <= Firestorm
Paralyze = % * 2 abilities, Will of Grum-Gog = % * 2 abilities
If you want that ability of your lord have maximum damage => last wear magic item with Will of Grum-Gog!
If you create staff with Fireball&Firestorm => first spell will be primary. If you want that Firestorm have maximum damage => chose Firestorm, than Fireball.
|Boon of Death||+50||City Destroyer||+100||Forest hills||+25|
|Rune of Wrath||+20||Highlander||+25/-25||Swamp||-50|
|Wrath of Krolm||+50||Cover Specialist||+25/-25||On Guard||+34|
|Building perks||Sniper||+20||Uphill Battle||-50|
|Water of the Snake||+20||Aura of Wrath||+10||Bad Terrain||-50|
|Dwarven Steel||+20||Skilled Cannoneer||+20||Zombie Aura||-39|
|University Education||+10||Field Medicine||+20||Wolf Howl||-19|
Spells&Perks that increase unit power, don't cumulative. They multiply.
For example, +10% +20% +20% not equal +50%. = 1.1 *1.2 *1.2 = 1.584 = +58.4%
Wolves of Helia near 3 Zomies with "Zombie Aura"=> 100% - 39% = 61% = 0.61
Abilities that heal, increse power only by perks&spells that increse unit power.
Ancient Liches, 8 level under spells&building perks, attack Zombie in near hex, which have 28Hp, on guard, in forest, "Cover specialist"