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Divine Spells

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Since there are a lot of spells, these tables allow you to look through them like in game (all/arcane/divine, or sorted by groups).

In the spell casting panel, cast times longer than 1 turn are rounded up or down to the nearest whole turn. In this article, cast times are displayed without any casting speed enhancements.

Spells can be combined together to achieve a greater effect. For more information on this see the Spell Combos page.

All   Arcane   Divine    

Agrela

Name Effect Cost Cast Upkeep Research points Rep. Note
Agrela's Healing Heals: 20 Lifeicon 28 1 0 10 Favor of Agrela starting spell
Blessing of Fertility City: +75% Food 55 2 1 10 City Blessing
Agrela's Greater Healing

Heals: 70 Lifeicon

Blessing: Resistance: +75 Melee, +75 Missile, turns: 2

70 1 0 25
Blessing of Life City: +65 Population 40 2 1 25 City Blessing
Call of Life Resurrects a fallen unit at the capital 105 1 0 60 50 Blessings and banes are removed from the unit
Summon Treewarden Treewarden 80 2 8 Mana 70 50 Description wrong: actually it summons Demonwood
Death Magic Immunity Immune: Death Magic 1 75 Unit Blessing
Agrela's Mass Healing Heals: 30 Lifeicon, AoE 195 1 - 75 Affects all friendly units except undead and buildings.

Dauros

Name Effect Cost Cast Upkeep Research points Rep. Note
Holy Word Damage: 12 Lifeicon 24 0.8 20 10 Favor of Dauros starting spell
Magic Shield Immune to banes 30 2 3 10 Unit Blessing
Total Protection Immune: all damage types, stunned, shielded, turns: 2 80 1 40 25 Unit Blessing
Order to Dispel Dispels all banes 90 1 40 25 Description says enchantments but blessings are not effected
Spell Lock

Blocks any dispel. 'Locks' unit current blessings and Curses

60 1.6 (est.) 3 50 Unit Blessing
Turn Undead Damage: 60 Lifeicon 70 1.6 (est.) 50
Mass Dispel Dispells one harmful enchantment from all units within range 270 1 75 Applies to target hex plus surrounding hexes
Shield of Dauros

Applies to all units within range:

All Resists except Spirit: +75

270 1 2 75 Applies to target hex plus surrounding hexes

Fervus

Name Effect Cost Cast Upkeep Research points Rep. Note
Summon Bears Bears 15 1.2 3 Food 10 Favor of Fervus starting spell
Shield of Chaos Resist: +60 Elemental 18 1 2 20 10

Unit Blessing

Dark Ritual

City: +100% Mana

-25 Population

55 1.2 1 25 City Blessing
Nature Regeneration Regeneration: +15 55 0.5@120% 3 25

Unit Blessing

Spear of Chaos Damage: 30 Spiriticon 60 0.4@120% - 50
Summon Bearman Bearman 30 0.9@120%

7 Food 7 Mana

50
Chaos Mind Stun target for 5 turns 240 0.5@120% - 75 "Paralyses the target."
Summon Shadow of Vendral Shadow of Vendral 225 0.9@120%

3 Food 12 Mana

75

Grum-Gog

Name Effect Cost Cast Upkeep Research points Rep. Note
Summon Rats Strong Rats 13 1 3 Food 15 10 Favor of Grum-Gog starting spell
Corrupted Vapors

Damage: 7 Deathicon, AoE

Bane: Unit Power -25%

40 2 0 20 10 Damage/Bane Spell
Mosquitoes Swarm City: -90% Population, turns: 10 50 1.4(est.) 0 40 25 City Bane
Locust Swarm City: -75% Food, turns: 10 40@20% 1.4(est.) 0 25 City Bane
Plague Weapon Damage: +50% Deathicon 105@20% 1.4(est.) 2 50 Unit Blessing
Curse of Mindworms City: -90% Mana, turns: 10 75@20% 1.2(est.) 0 50 City Bane
Corruption Punishment Damage: 50 Deathicon, AoE 250@20% 1.4(est.) 0 75 Damage Spell
Insect Scourge -10 Food for all cities of a Great Mage 225@20% 2.2(est.) 1 75 Global Bane Spell

Helia

Name Effect Cost Cast Upkeep Research points Rep. Note
Sunstroke Damage: 12 Elementalicon 24 0.8 10 Favor of Helia starting spell
Blessing of the Sun City: +60% Food 45 2 1 30 10 City Blessing
Descending Fire Destroy unfortified target building 45 2 40 25
Drought -10 Food in all cities of a Great Mage 60 2 1 40 25
Protection Halo Immune: Elemental Magic 105 1 3 60 50 (Bug) elemental magic immunity seems to make it impossible to buff the unit but pre existing enchants will stay on
Sun Blindness

Bane: Blinded, Stunned, Turns: 2

40 0.9 60 50 Unit Bane
Sun Aura

Blessing: Damage: +20% Elementalicon, AoE

150 1 3 120 75 Unit Blessing
Sunstorm Damage: 50 Elementalicon, AoE 340 1.2 150 75

Krolm

Name Effect Cost Cast Upkeep Research points Rep. Note
Rune of Protection

Resist:

+50 Melee, +50 Missile for nearby units

14 1 5 turns 10 Favor of Krolm starting spell
Fist of Krolm Damage: 16 Meleeicon 36 0.8 0 10
Rune of Wrath Unit power: +20% for nearby units 30 1 5 turns 25
Berserk Unit power: +100% while suffering spirit damage 75 1.8 (est.) 2 turns 25 Unit Blessing
Hatred of Magic "Counterspell" 60 0.5@+120% - 50 "Breaks a spell being cast by a G.Mage."
Rune of Negation

Resist:

+50 Elemental, +50 Life, +50 Death, +50 Spirit for nearby units

80 1 5 turns 50
Krolm's Nullify Dispels all enchantments of a unit 60 1 75
Wrath of Krolm Entire Faction: +50% unit power 340 1.5 (est.) 3 turns 75 Faction Blessing

Krypta

Name Effect Cost Cast Upkeep Research points Rep. Note
Heal Undead Heals: 8 Deathicon 14 0.8 0 10

Favor of Krypta starting spell

Summon Skeletons Skeletons 13 1.2 1 15 10
Mana Vampirism +10 Mana to caster, -10 Mana from target 45 2 1 25
Boon of Death Blessing: +50% unit power for 3 turns to undead in AoE 150 0.8 0 25
Summon Ghosts Ghosts 30 2 10 60 50
Greater Heal Undead Heals: 25 Deathicon 60 1 0 50
Dance Macabre Increases movement speed of undead, AoE 150 0.8 40 50 Duration: 3 turns
Curse of Living Damage: 60 Deathicon, AoE 750 1.2 0 75

Lunord

Name Effect Cost Cast Upkeep Research points Rep. Note
Moon Walk Movement speed: +1 21

1

2 10

Favor of Lunord starting spell

Protection of Night Resist: +60 Rangedicon 18 1 2 10
Terror of Night Damage: 15 Spiriticon 30 0.8 25
Lunar Thief

-10 Gold from target, +10 Gold to caster

60 1.8 1 25
Veil of Darkness

Blinded, Stunned, Turns: 2

60 0.8 2 turns 50
Tornado Damage: 30 Elementalicon, AoE 145 1.4 50
Tail Wind

Movement points: +1, Turns: 3

105 1 75 Affects all units under caster's control.
Time Stop

Bane: Time Stop

700 4 75

Allows the caster to take another turn immediately after ending the current turn.

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