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"When they talk about magic and it's great powers, the names of magisters, archmages and even Great Mages themselves are often brought to mind. Few indeed recall that every powerful mage has an aunt or a sister or a granny that also has some understanding of arcane arts. And even when these lovely ladies are given mention, they are called merely "country witches" or "kitchen sorcerers".
I shall tell me this: while the phrase might well be accurate from a certain point of view, it is quite unwise to invoke the wrath of any "kitchen sorcerer". If you do, all powers of a magister, all the miracles of an archmage, and all the spells of the Great Mages themselves will seem to you but a childish jokes in comparison with what an enraged Elder Witch can do."
(From the memoirs of Archmage Fandar)

Unit Details

Mage Lord

Artifact Slots

1 Magic Weapon, 2 Magic Items

Abilities

BallOfFire Ball of Fire

  • Available at: Level 3
  • Base Damage: 32.5 Elementalicon
  • Bane: Burn
  • Range: 4
  • Cooldown: 3
  • Strength: 110%
  • Rejected damage bonuses: None
  • "Inflicts Elemental magic damage to one unit."

FireLauncher Fire Launcher

  • Available at: Level 10
  • Base Damage: 36.3 Elementalicon
  • Range: 4
  • Cooldown: 4
  • Strength: 125%
  • Rejected damage bonuses: None
  • "Inflicts Elemental magic damage to one unit."

FireLasso Fire Lasso

  • Available at: Level 11
  • Base Damage: 36.3 Elementalicon
  • Area of effect: target and 2 adjacent hexes
  • Cooldown: 4
  • Strength: 125%
  • Rejected damage bonuses: None
  • "Inflicts Elemental magic damage to all enemy units in range."

FireRing Fire Ring

  • Available at: Level 12
  • Base Damage: 32.5 Elementalicon
  • Area of effect: all hexes around the attacker
  • Cooldown: 4
  • Strength: 110%
  • Rejected damage bonuses: None
  • "Inflicts Elemental magic damage to all enemy units in range."

Witch SummonFireElemental Summon Fire Elementals

  • Available at: Level 15
  • Summons: Fire Elementals
  • Cooldown: 5
  • "Summons a unit of Fire Elementals to the selected hex."

Base Perks

  • Legendary Hero: Immune to banes. Resistance: +35 Death Magic, +35 Life Magic, +35 Elemental Magic, +35 Spirit Magic. Exp in turn +2. Damage: +20% Spirit Magic

Unique Perks

  • Level 3:
    • Fire Shield: Resistance: +30 Melee
  • Level 10:
    • Heavy Hand: Damage +50% Melee
  • Level 13:
    • Improved Shield: Resistance: +30 Elemental Magic, +15 Death Magic, +15 Spirit Magic

Resistances

Melee 0
Missile 0
Life Magic 135
Death Magic 35
Spirit Magic 35
Elemental Magic 35

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