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"Every elven archer is a sharpshooter, but to claim the title of "Bowmaster" thy must pass tests that seem truly impossible. With three arrows in a quiver, a challenger must shoot through the ring that is tied to a sparrow flying in the middle of a flock, take a clear shot at a certain fish swimming in the middle of a shoal, and hit one particular leaf swept up in an autumn gale."
(From "The Overall Description of Everything" by Master Alfus Bumblegate)

Unit Details

Archer Lord

Artifact Slots

1 Ranged Weapon, 1 Armor, 1 Magic Item

Abilities

FeetForest Elven Speed

  • Available at: Level 1
  • Base Heal: 20 Elementalicon
  • Blessing: Elven Speed
    • Movement Points: +2. Dispellable. Turns remaining: 2
  • Cooldown: 2
  • Strength: 100%
  • "Increases movement points of the target unit.
    (typo, it's self targeting)

ElvenRoots Elven Roots

  • Available at: Level 1
  • Base Damage: 20 Rangedicon
  • Bane: Rooted
    • Movement Points: -2. Resistance: -20 Missile, -20 Life Magic. Dispellable. Turns remaining: 2
  • Range: 2
  • Cooldown: 3
  • Strength: 100%
  • Rejected damage bonuses: None
  • "Inflicts Ranged damage and slows the target."

ElvenArrow Elven Arrow

  • Available at: Level 10
  • Base Damage: 30 Elementalicon
  • Range: 2
  • Cooldown: 3
  • Strength: 150%
  • Rejected damage bonuses: Rangedicon
  • "Inflicts Elemental magic damage to one unit."

PenetratingArrow Penetrating Arrow

  • Available at: Level 10
  • Base Damage: 30 Rangedicon
  • Range: 2
  • Cooldown: 3
  • Strength: 150%
  • Rejected damage bonuses: (sometimes Elementalicon *)
  • "Inflicts Ranged damage to one unit."

NatureRebellion Nature's Rebellion

  • Available at: Level 13
  • Base Damage: 21 Rangedicon
  • Area of effect: target plus the surrounding hexes
  • Bane: Rooted
    • Movement Points: -2. Resistance: -20 Missile, -20 Life Magic. Dispellable. Turns remaining: 2
  • Range: 2
  • Cooldown: 5
  • Strength: 105%
  • Rejected damage bonuses: (sometimes Elementalicon *)
  • "Inflicts Ranged damage to all enemy units in range and roots them."

MagicalStorm Magical Storm

  • Available at: Level 15
  • Base Damage: 21 Elementalicon
  • Area of effect: target plus the surrounding hexes
  • Range: 2
  • Cooldown: 5
  • Strength: 105%
  • Rejected damage bonuses: Rangedicon
  • "Inflicts Elemental magic damage to all enemy units in range."

(*) Rejected in one game while not in another game.

Base Perks

  • Forester: Defense bonus in forests. Bonus when attacking targets in a forest. Passability: Dense
  • Famous Hero: Immune to banes. Resistance: +25 Death Magic, +25 Life Magic, +25 Elemental Magic. Exp in turn +1

Unique Perks

  • Level 3:
    • Elven Migic: Damage: +20% Elemental Magic
    • Nimble: Movement points: +1

Resistances

Melee 0
Missile 0
Life Magic 125
Death Magic 25
Spirit Magic 0
Elemental Magic 25

Strategy

This unit has the potential of getting two actions that rejects Rangedicon damage bonuses; Elven Arrow and Magical Storm. This means that either Elven Roots, Penetrating Arrow, or Nature's Rebellion can get a triple effect of Rangedicon damage bonuses. See Damage Calculation Guide for details.

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