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Elvish Buildings

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For this information in chart form, see: Human city development, Monster city development, Undead city development, Local resources and Temples. Courtesy of Dannie at the Paradox forums.


Human   Monster   Undead   Elvish   Neutral    

Fortified

Name City size Income Upkeep Build time Attack Hit points
Capital < 5 5 GoldFoodManaResearch

5 Rangedicon

Range 2

100
Capital 5 - 9 5 GoldFoodManaResearch

12 Elementalicon

Range 3

250
Capital 11 - 14 5 GoldFoodManaResearch

20 Elementalicon

Range 3

500
Capital > 15 5 GoldFoodManaResearch

30 Elementalicon

Range 3

1000
Castle < 5

2 Gold

2 Food

4 Rangedicon

Range 2

50
Castle 5 - 10

2 Gold

2 Food

8 Rangedicon

Range 2

150
Castle > 10

2 Gold

2 Food

12 Rangedicon

Range 2

350
Fort > 5 1 Gold 3

12 Rangedicon

Range 2

60
Magic Tower > 5

1 Gold

1 Mana

2

10 Elementalicon

Range 3

50

Gold

Name Income Build time Requirements Leads to Notes
Market 4 Gold 2 None Tax Offices, Craftsmen District Comes with your Capital
Craftsmen District 3 Gold 2 Market Allowed multiple times
Tax Offices +50%Gold 3 Market Bank
Bank +50% Gold 3 Tax Offices
Hall of Commerce

+25%

Gold/Food/Mana

4 Chamber of Spears

Food

Name Income Upkeep Build time Requirements Leads to Notes
Farm 3 Food 2 Granary, Chamber of Arrows Comes with new Castles and Capital. Allowed multiple times.
Granary +50% Food 2 Gold 3 Farm Mill
Mill +75% Food 4 Gold 3 Granary Bakery

Mana/Research

Name Income Upkeep Build time Requirements Leads to Notes
Mana Trap 3 Mana 1 Gold 3 Hall of Alchemy, Mana Storage
Mana Storage +50% Mana 3 Gold 3 Mana Trap
Hall of Alchemy

1 Mana

1 Research

2 Gold 3 Mana Trap

Chamber of Magic

Chamber of Flight

Chamber of Magic 4 Research 6 Gold 3 Hall of Alchemy

University,

Hall of Science

Allows Recruiting Warlocks of Angil
Hall of Science

+100%

Research

10 Gold 3 Chamber of Magic Hall of Research
Hall of Research 3 Research 2 Gold 3 Hall of Science Allowed multiple times
Chamber of Flight 3 Mana 5 Gold 3 Hall of Alchemy Halls of Knowledge, Magic Bazaar Allows recruiting Sky Carveil, Sky Gilion
Halls of Knowledge

+50% Mana

+50% Research

10 Gold 3 Chamber of Flight Mana Well
Mana Well 5 Mana 1 Gold 3 Halls of Knowledge
Magic Bazaar +100% Mana 5 Gold 3 Chamber of Flight School of Alchemy Gives Perk: Protection Potions
School of Alchemy

3 Mana

1 Research

10 Gold 3 Magic Bazaar Allows recruiting Sky Gilion
University

2 Mana

4 Research

10 Gold 4 Chamber of Magic Military Academy Gives Perk: University Education
Military Academy 10 Gold 5 University Allows recruiting/upgrading to Sorcerers of Angil

Main Combat

Name Upkeep Build time Requirements Leads to Notes
Chamber of Arrows 1 Gold 3 Farm Chamber of Spears, Smithy Comes with your Capital. Allows recruiting Iril Bows, Iril Bowmasters
Chamber of Spears 2 Gold 3 Chamber of Arrows Hall of Commerce Allows recruiting Arethi Spearmen, Arethi Spearmasters
Smithy 2 Gold 3 Chamber of Arrows Barracks Gives Perk: Fine Armor
Chamber of Blades 4 Gold 3 Hall of Commerce Allows recruiting: Taishar Knights, Taishar Firsts
Barracks 5 Gold 3 Smithy Training Grounds Gives Perk: Drilled
Training Grounds 5 Gold 4 Barracks Allows recruiting/upgrading to Iril Bowmasters, Arethi Spearmasters, Taishar Firsts (in their guilds)

Other Buildings

Name Income Upkeep Build time Requirements Leads to Notes
Harbor +50% Gold 3 Shipyard Allows recruiting Carveil
Shipyard 4 Gold 5 Harbor Allows recruiting Gilion

Unique Local Resources

Name Income Upkeep Build time Requirements Notes
Transmutation Facility 6 Gold 3 Iron
Design Department 5 Gold 3 Neveril Gives Perk: Lightweight Armor
Rectification Facility

15 Gold

15Research

15 Mana

3 Adamantium

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