"Stars, darkness, and light,
Mist, rime, and rings on the water,
Sleep, lighting, and clouds -
This is how you shall eat reality."
(from the homily of the fully enlightened shaman)
Unit Details[]
Healer Lord
Artifact Slots[]
1 Magic Weapon, 2 Magic Item
Abilities[]
- Available at: Level 1
- Base Heal: 12
- Range: 2
- Cooldown: 2
- Strength: 100%
- "Restores some health to a friendly unit."
- Available at: Level 3
- Blessing: Nature's Grace
- Regeneration: +2, Unit Power: +10%, Movement Points: +1, Dispellable, Turns remaining: 3
- Range: 2
- Cooldown: 2
- Does not end turn
- "Increases the power and the number of movement points of the target, and applies Regeneration."
- Available at: Level 9
- Dispell: removes one curse
- Range: 2
- Cooldown: 3
- "Dispels one harmful enchantment from a friendly unit."
- Available at: Level 10
- Base Heal: 15
- Area of effect: target, plus the next hex in line
- Cooldown: 3
- Strength: 125%
- "Restores some health to all friendly units in range (except undead and buildings)."
- Available at: Level 12
- Blessing: Cleric's Sympathy
- Healing this unit: +20%, Dispellable, Turns remaining: 5
- Range: 2
- Cooldown: 3
- "Applies to the target a blessing that increases the effect of all incoming healing spells and abilities."
- Available at: Level 14
- Blessing: Mighty Magic
- Change the cooldowns of all actions: -1, Dispellable, Turns remaining: 5
- Range: 2
- Cooldown: 5
- "Reduces a friendly unit's action cooldown time."
- Available at: Level 15
- Base Heal: 12
- Blessing: Regeneration
- Regeneration +8 (undispellable and permanent)
- Range: 2
- Area of effect: target plus the surrounding hexes
- Cooldown: 2
- Strength: 100%
- "Restores some health to all friendly units in range (except undead and buildings)."
Base Perks[]
- Life's Shield: Resistance: +50 Elemental Magic, +50 Death Magic
- Life's Wrath: Damage: +50% Life Magic
- Usual Hero: Resistance: +20 Death Magic, +20 Life Magic
Unique perks[]
- Level 3:
- Star of Medicine: Healing Power: +20%
- Level 10:
- Cleric's Secrets: Unit Power: +20%. Effect is applied to all neighboring friendly units.
- Level 12:
- True Faith: Unit can walk on water
Resistances[]
Melee | 0 |
Missile | 0 |
Life Magic | 120 |
Death Magic | 70 |
Spirit Magic | 0 |
Elemental Magic | 50 |