"Inflicts Spirit magic damage to the target."
Ability's Details[]
Perk available at level 3:
Damage calculation[]
Basic Mind Blast = +25% to 100% Supreme Vampire basic damage = 20 *1,25 = 25
Improved Mind Blast:
Spirit Magic | (Basic damage + 25% + A + D + E) *X | |
Elemental Magic | (A + B + C + D) *X | |
Life Magic | (C + D) *X |
,where
A - +%, Caster Experience Perks,
B - +%, Building Perks,
C - +%, Spell Perks,
D - +%, Artifacts Perks,
E - +%, Artifacts Spells,
X - +%, Unit Power.
Improvements[]
Special Notes[]
Total Mind Blast[]
Spirit damage.
(20+25% + (25% +25% +25%) *5) *1,1 *1,2 *1,2 *1,1 *1,2 *1,1 *1,2 *1,1 *1,5 =
(20+25%+75%*5) *4,55 = (20 + 400%) *4,55 =
Spirit Magic | 455,4 | |
Elemental Magic | 163,9 | |
Life Magic | 68,3 | |
Total | 687,6 |
Moreover, the damage can be increased if the Supreme Vampire will be standing next to a caster with the perk "Aura of Wrath" or to a hero with the perk Unit Power + (for example Enlightened Shaman with Cleric's Secrets: Unit Power: +20%, effect is applied to all neighboring friendly units) or to a unit with the "Sun Aura".
+ 29% damage from "Finishers" if target under 50% HP.
Artifacts for maximum damage[]
Melee Weapon with:
Sign of Krolm => Unit power: +20%, 80
Strike of Fire => +15% Elemental Magic, 40
Great sign of Helia => +30% Elemental Magic, 250
Magic Weapon with:
Great sign of Fervus => +25% Spirit Magic, 250
Power Stone => Unit power: +10%, 50
Magic Item with:
Power Stone => Unit power: +10%, 50
Sign of Dauros => Damage: +25% Life Magic, 70
Great sign of Fervus => +25% Spirit Magic, 250