Lists of all the perks the Lords can select from when leveling up are presented below.
The column Level specifies when the Perk is first offered. It will likely be offered later if not taken at that point.
Fighter Lord Perks[]
The following Lords are Fighter Lords: Barfor, Chosen Warrior, Elder Ogre, Grand Stubborn Master, High Blademaster, Rrat-prince, Skeleton King, and Spirit of Kings.
Common Fighter Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Bladewall
|
Resistance: +30
|
All Fighter Lords
|
2
|
|
Cover Specialist
|
Combat Bonus: +25% on rugged terrain
|
All Fighter Lords
|
2
|
|
Furious Charge
|
Damage: +20%
|
All Fighter Lords
|
2
|
|
Perceptive
|
Experience per turn: +1
|
All Fighter Lords
|
3
|
|
True Sight
|
Can see invisible units
|
Spirit of Kings
|
3
|
|
City Fighter
|
Combat Bonus: +25% on city tiles
|
All Fighter Lords
|
4
|
|
Endurance
|
Resistance: +15 , +15
|
All Fighter Lords
|
4
|
|
Turtle
|
Resistance: +35
|
All Fighter Lords
|
4
|
|
Finishers
|
Damage: +29% to weakened units (under 50% HP).
|
All Fighter Lords
|
5
|
|
Forced March
|
Movement Points: +1
|
All Fighter Lords
|
5
|
|
First Aid
|
Regeneration: +2
|
All Fighter Lords except Grand Stubborn Master
|
6
|
|
Pathfinders
|
Passability: Dense, Poor, Hilly, Dense and Hilly
|
All Fighter Lords
|
8
|
|
Warrior's Spirit
|
Damage: +25%
|
All Fighter Lords
|
9
|
|
Evasive
|
Resistance: +25 , +25
|
All Fighter Lords
|
11
|
|
Swordmaster
|
Damage: +20% , Resistance: +20
|
All Fighter Lords
|
12
|
Unique Fighter Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Death's Protection
|
Resistance: +30
|
Skeleton King
|
3
|
|
Demon's Power
|
Resistance: +15 , +15
|
Barfor
|
3
|
|
Enchanted Shield
|
Resistance: +15 , +15
|
Chosen Warrior, Grand Stubborn Master
|
3
|
|
Furious Temper
|
Unit power: +20%
|
High Blademaster
|
3
|
|
Goodness and Justice
|
Unit power: +20%. Effect is applied to all neighboring friendly units.
|
Spirit of Kings
|
3
|
|
Hawkeye
|
Sight range: +1
|
Rrat-prince
|
3
|
|
Hell's Power
|
Unit power: +20%.
|
Barfor
|
3
|
|
Improved Armor
|
Resistance: +30
|
High Blademaster
|
3
|
|
Innate Resistance
|
Resistance: +15 , +15
|
Elder Ogre
|
3
|
|
Ogre's Strength
|
Resistance: +30
|
Elder Ogre
|
3
|
|
Ratsbane
|
Damage: +20%
|
Rrat-prince
|
3
|
|
Strength of Death
|
Unit power: +20%
|
Skeleton King
|
3
|
|
Tough Armor
|
Resistance: +30 , +15
|
Chosen Warrior, Grand Stubborn Master
|
3
|
|
Heavy Kick
|
Adds action Butt Hit. (Damage 18.8 . Bane: Stun. Cooldown: 3) (Note the mix up of perk and action)
|
Grand Stubborn Master
|
6
|
|
Aura of Blessing
|
Unit power: +10%
|
Spirit of Kings
|
10
|
|
Aura of Trust
|
Healing Power: +20%. Effect is applied to all neighboring friendly units.
|
Spirit of Kings
|
10
|
|
Butt Hit
|
Adds action Heavy Kick. (Damage 22.5 . Cooldown: 3) (Note the mix up of perk and action)
|
Grand Stubborn Master
|
10
|
|
Cane Training
|
Unit power: +20%
|
Elder Ogre
|
10
|
|
Cleave of Kings
|
Adds action Cleave of Kings. (Damage: 36.3 . Area of effect: target and 2 adjacent hexes. Cooldown: 3)
|
Skeleton King
|
10
|
|
Enchanted Armor
|
Resistance: +15 , +15
|
High Blademaster
|
10
|
|
Fateful Strike
|
Adds action Fateful Strike. (Damage: 55 . Cooldown: 5)
|
Barfor
|
10
|
|
Fire Wall
|
Adds action Fire Wall. (Damage: 36.3 . Area of effect: target and 2 adjacent hexes. Cooldown: 3)
|
Barfor
|
10
|
|
Iron Will
|
Adds action Iron Will. (Blessing: Shielded. Cooldown: 5)
|
Chosen Warrior
|
10
|
|
Magic Blade
|
Damage: +20%
|
High Blademaster
|
10
|
|
Prince's Curse
|
Adds action Prince's Curse. (Damage: 17.6 . Bane: Rat's Plague. Range: 2. Cooldown: 3)
|
Rrat-prince
|
10
|
|
Ragged Ball
|
Adds action Ragged Ball. (Damage: 15 . Cooldown: 3)
|
Elder Ogre
|
10
|
|
Shield Bash
|
Adds action Shield Bash. (Damage: 16.5 . Bane: Shield Bash. Cooldown: 3)
|
Chosen Warrior
|
10
|
|
Skilled Cleave
|
Adds action Skilled Cleave. (Damage: 18.8 . Area of effect: target and 2 adjacent hexes. Cooldown: 3)
|
Grand Stubborn Master
|
10
|
|
Snowball
|
Adds action Snowball. (Damage: 12.1 . Bane: Frostbite. Range: 2. Cooldown: 3)
|
Rrat-prince
|
10
|
|
Sound Blast
|
Adds action Sound Blast. (Damage: 32.5 . Bane: Contusion. Cooldown: 3)
|
Skeleton King
|
10
|
|
Bonesetter
|
Adds action Bonecleaver. (Damage: 17.6 . Bane: Stun. Cooldown: 3)
|
High Blademaster
|
11
|
|
Hightened Defence
|
Resistance: +30
|
Spirit of Kings
|
11
|
|
Impenetrable Skin
|
Resistance: +50
|
Elder Ogre
|
11
|
|
Lubricity
|
Resistance: +15 , +15
|
Rrat-prince
|
11
|
|
Master Warrior
|
Resistance: +30
|
Chosen Warrior, Grand Stubborn Master
|
11
|
|
Music of Madness
|
Adds action Music of Madness. (Blessing: Berserk. Area of Effect: all hexes around the attacker. Cooldown: 5)
|
Skeleton King
|
11
|
|
Summon Demons
|
Adds action Summon Demons. (Summons: Demons. Cooldown: 5)
|
Barfor
|
11
|
|
Aura of Impious Fire
|
Healing power: -69%. Effect is applied to all neighboring enemy units.
|
Barfor
|
12
|
|
Battle March
|
Adds action Battle March. (Blessing: Marching. AoE: all hexes around the attacker. No Cooldown, probably a bug)
|
Skeleton King
|
12
|
|
Comfortable Shoes
|
Movement Points: +1
|
Rrat-prince
|
12
|
|
Healer's Faith
|
Healing this unit: +20%.
|
Chosen Warrior, Grand Stubborn Master
|
12
|
|
Heavy Hit
|
Adds action Heavy Hit. (Damage: 32 . Cooldown: 5)
|
High Blademaster
|
12
|
|
Ogre's Sleepiness
|
Adds action Ogre's Sleepiness. (Damage: 16.5 . Bane: Drowsy. Aoa: all hexes around the attacker. Cooldown: 5)
|
Elder Ogre
|
12
|
|
Triumph of Spirit
|
Adds action Triumph of Spirit. (Damage: 43.2 . Area of effect: all hexes around the attacker. Cooldown: 3)
|
Spirit of Kings
|
12
|
|
Aura of Death
|
Resistance: +20 . Effect is applied to all neighboring friendly units.
|
Skeleton King
|
13
|
|
Aura of Madness
|
Unit power: +10%. Effect is applied to all neighboring friendly units.
|
High Blademaster
|
13
|
|
Excellent Reaction
|
Resistance: +35
|
Rrat-prince
|
13
|
|
Fire Sword
|
Damage: +20%
|
Chosen Warrior, Grand Stubborn Master
|
13
|
|
Hell's Might
|
Immunity:
|
Barfor
|
13
|
|
Ogre Magic
|
Resistance: +50
|
Elder Ogre
|
13
|
|
Unconquerable Spirit
|
Resistance: +30
|
Spirit of Kings
|
13
|
|
Brave Warrior
|
Unit power: +20%. Effect is applied to all neighboring friendly units.
|
Chosen Warrior, Grand Stubborn Master
|
15
|
|
Confusion Shuffle
|
Adds action Confusion Shuffle. (Teleports an enemy unit to the caster. Range: 4. Cooldown: 5)
|
Barfor
|
15
|
|
Destroyer's Aura
|
Combat Bonus: +25% on city tiles. Effect is applied to all neighboring friendly units.
|
Elder Ogre
|
15
|
|
Invincible
|
Adds action Invincible. (Blessing: Invincible. Cooldown: 5)
|
High Blademaster
|
15
|
|
Self Teleportation
|
Adds action Self Teleportation. (Self Teleport. Range: 3. Cooldown: 2)
|
Rrat-prince
|
15
|
|
Shift
|
Adds action Shift. (Teleports a friendly unit. Range: 4. Cooldown: 3)
|
Spirit of Kings
|
15
|
|
Terrifying Sound
|
Adds action Terrifying Sound. (Damage: 36.3 . Bane: Stun. Cooldown: 5)
|
Skeleton King
|
15
|
Creature Lord Perks[]
The following Lords are Creature Lords: Cruel Creature, Olden Ghost, and Sart de Torvega.
Common Creature Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Pathfinders
|
Passability: Dense, Poor, Hilly, Dense and Hilly
|
All Creature Lords
|
2
|
|
Recon Specialist
|
Sight Range: +1
|
All Creature Lords
|
2
|
|
Sharp Tooth
|
Damage: +30%
|
All Creature Lords
|
2
|
|
Forced March
|
Movement Points: +1
|
All Creature Lords
|
3
|
|
Cover Specialist
|
Combat Bonus: +25% on rugged terrain
|
All Creature Lords
|
4
|
|
First Aid
|
Regeneration: +2
|
All Creature Lords
|
4
|
|
Perceptive
|
Experience per turn: +1
|
All Creature Lords
|
4
|
|
Avoidance
|
Resistance: +15 , +15
|
All Creature Lords except Olden Ghost
|
5
|
|
Poisonous Bite
|
Damage: +25%
|
All Creature Lords
|
5
|
|
Endurance
|
Resistance: +15 , +15
|
All Creature Lords
|
6
|
|
True Sight
|
Can see invisible units.
|
All Creature Lords
|
8
|
|
Survival
|
Fleet of foot (Instead of being destroyed in combat the unit flees with 1 hp left.)
|
All Creature Lords
|
9
|
|
Finishers
|
Damage: +29% to weakened units (under 50% HP).
|
Cruel Creature
|
11
|
|
Frenzy
|
Does not lose movement points after attacks that finish a unit.
|
All Creature Lords
|
11
|
|
Invisibility
|
Can only be seen from the adjacent hex.
|
All Creature Lords
|
12
|
Unique Creature Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Adamantite Claws
|
Unit power: +20%
|
Sart de Torvega
|
3
|
|
Black Powder
|
Adds action Black Powder. (Damage: 48.8 . Area of effect: target plus the surrounding hexes. Cooldown: 3)
|
Sart de Torvega
|
3
|
|
Small Target
|
Resistance: +15 , +15 . (Useless because of Rabbit from Hell)
|
Cruel Creature
|
3
|
|
Strengthened Ghost
|
Unit power: +20%
|
Olden Ghost
|
3
|
|
Supreme Ghost
|
Resistance: +15
|
Olden Ghost
|
3
|
|
Terrifying Leap
|
Adds action Terrifying Leap. (Damage: 27.5 . Area of effect: target and 2 adjacent hexes. Cooldown: 3)
|
Cruel Creature
|
3
|
|
Mystery of Death
|
Resistance: +15
|
Olden Ghost
|
5
|
|
Blurry
|
Resistance: +30 . (Useless because of Rabbit from Hell)
|
Cruel Creature
|
10
|
|
Dark Soul
|
Resistance: +15
|
Olden Ghost
|
10
|
|
Dragon Armor
|
Resistance: +15 , +15
|
Sart de Torvega
|
10
|
|
Powerful Ghost
|
Unit power: +20%
|
Olden Ghost
|
10
|
|
Silver Scale
|
Resistance: +30
|
Sart de Torvega
|
10
|
|
Sound Speed
|
Movement Points: +2.
|
Cruel Creature
|
10
|
|
Nevril Scale
|
Resistance: +30
|
Sart de Torvega
|
11
|
|
The Gift of Death
|
Adds action Gift of Darkness. (Damage: 20 . Range: 2. Cooldown: 5)
|
Olden Ghost
|
11
|
|
Acid Cloud
|
Adds action Acid Cloud. (Damage: 43.8 . Bane: Acid Cloud. Aoe: target plus the surrounding hexes. Range:2. Cooldown: 5)
|
Sart de Torvega
|
12
|
|
Incorporeation
|
Adds action Incorporeation. (Blessing: Bodiless. Range: 2. Cooldown: 5)
|
Olden Ghost
|
12
|
|
Terrifying Hit
|
Adds action Horrific Attack. (Damage: 44 . Cooldown: 5)
|
Cruel Creature
|
12
|
|
Hit and Run
|
Hit and run (Unit can move after attacking)
|
Cruel Creature
|
13
|
|
Mercury Blast
|
Adds action Mercury Blast. (Damage: 43.8 . Area of effect: target plus the surrounding hexes. Range:3. Cooldown: 5)
|
Sart de Torvega
|
13
|
|
The Science of Death
|
Resistance: +30
|
Olden Ghost
|
13
|
|
Diamond Scale
|
Immune to banes
|
Sart de Torvega
|
15
|
|
Munchkin
|
Immune to banes
|
Cruel Creature
|
15
|
|
Unworldly
|
Resistance: +20
|
Olden Ghost
|
15
|
Archer Lord Perks[]
The following Lords are Archer Lords: Elven Bowmaster, First Sharpshooter, and Lord Keeper.
Common Archer Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Cover Specialist
|
Combat Bonus: +25% on rugged terrain
|
All Archer Lords
|
2
|
|
Marksman
|
Damage: +20%
|
All Archer Lords
|
2
|
|
Wide Formation
|
Resistance: +25
|
All Archer Lords
|
2
|
|
Perceptive
|
Experience per turn: +1
|
All Archer Lords
|
3
|
|
Dodge
|
Resistance: +25
|
All Archer Lords
|
4
|
|
Endurance
|
Resistance: +15 , +15
|
All Archer Lords
|
4
|
|
Forced March
|
Movement Points: +1
|
All Archer Lords
|
4
|
|
First Aid
|
Regeneration: +2
|
All Archer Lords
|
5
|
|
Sniper
|
Unit power: +20%
|
All Archer Lords
|
5
|
|
Recon Specialist
|
Sight Range: +1
|
All Archer Lords
|
6
|
|
Pathfinders
|
Passability: Dense, Poor, Hilly, Dense and Hilly
|
All Archer Lords
|
8
|
|
Fire Arrow
|
Damage: +20%
|
All Archer Lords
|
9
|
|
City Fighter
|
Combat Bonus: +25% on city tiles
|
All Archer Lords
|
11
|
|
Survival
|
Fleet of foot (Instead of being destroyed in combat the unit flees with 1 hp left.)
|
All Creature Lords except First Sharpshooter
|
11
|
|
City Destroyer
|
Damage: +100% when attacking cities and forts.
|
All Archer Lords
|
12
|
Unique Archer Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Aura of Suppression
|
Unit power: -19%. Effect is applied to all neighboring enemy units.
|
First Sharpshooter
|
3
|
|
Elven Magic
|
Damage: +20%
|
Elven Bowmaster, Lord Keeper
|
3
|
|
Nimble
|
Movement Points: +1
|
Elven Bowmaster, Lord Keeper
|
3
|
|
Poisoned Pikes
|
Damage: +50%
|
First Sharpshooter
|
3
|
|
Acid Arrow
|
Adds action Acid Arrow. (Damage: 15.4 . Bane: Corrosion. Range: 2. Cooldown: 4)
|
First Sharpshooter
|
10
|
|
Elven Arrow
|
Adds action Elven Arrow. (Damage: 30 . Range: 2. Cooldown: 3)
|
Elven Bowmaster
|
10
|
|
Goblin's Poison
|
Adds action Goblin's Poison. (Damage: 15.4 . Bane: Stun. Range: 2. Cooldown: 4)
|
First Sharpshooter
|
10
|
|
Head Shot
|
Adds action Head Shot. (Damage: 42.5 . Range: 3. Cooldown: 3)
|
Lord Keeper
|
10
|
|
Heavy Arrow
|
Adds action Heavy Arrow. (Damage: 36.3 . Range: 3. Cooldown: 3)
|
Lord Keeper
|
10
|
|
Penetrate Armor
|
Adds action Penetrate Armor. (Damage: 30 . Range: 2. Cooldown: 3)
|
Elven Bowmaster
|
10
|
|
Dark Arrow
|
Adds action Dark Arrow. (Damage: 17.5 . Range: 2. Cooldown: 3)
|
First Sharpshooter
|
11
|
|
Hit and Run
|
Hit and run (Unit can move after attacking)
|
Elven Bowmaster, Lord Keeper
|
12
|
|
Infected
|
Damage: +50%
|
First Sharpshooter
|
12
|
|
Arrow of Hatred
|
Adds action Arrow of Hatred. (Damage: 36.3 . Range: 3. Cooldown: 3)
|
Lord Keeper
|
13
|
|
Nature's Rebellion
|
Adds action Nature's Rebellion. (Damage: 21 . Bane: Rooted. Aoa: target plus the surrounding hexes. Range: 2. Cooldown: 5)
|
Elven Bowmaster
|
13
|
|
Super Shot
|
Adds action Super Shot. (Damage: 21 . Range: 3. Cooldown: 5)
|
First Sharpshooter
|
13
|
|
Arrow of the True Flame
|
Adds action Arrow of the True Flame. (Damage: 32.5 . Aoe: target plus the surrounding hexes. Range: 3. Cooldown: 3)
|
Lord Keeper
|
15
|
|
Magical Storm
|
Adds action Magical Storm. (Damage: 21 . Area of effect: target plus the surrounding hexes. Range: 2. Cooldown: 5)
|
Elven Bowmaster
|
15
|
|
Sniper's Shot
|
Adds action Sniper's Shot. (Damage: 14.7 . Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 5)
|
First Sharpshooter
|
15
|
Healer Lord Perks[]
The following Lords are Healer Lords: Enlightened Shaman and High Healer.
Common Healer Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Death Resilience
|
Resistance: +30
|
All Healer Lords
|
2
|
|
Elemental Wrath
|
Damage: +20%
|
All Healer Lords
|
2
|
|
Healing Power
|
Healing Power: +20%
|
All Healer Lords
|
2
|
|
Avoidance
|
Resistance: +15 , +15
|
All Healer Lords
|
3
|
|
Death Resilience Aura
|
Resistance: +30 . Applies to all nearby friendly units (and self)
|
All Healer Lords
|
4
|
|
Elementary Resilience
|
Resistance: +30
|
All Healer Lords
|
4
|
|
Life Attack
|
Damage: +30%
|
All Healer Lords
|
4
|
|
Elementary Resilience Aura
|
Resistance: +30 . Applies to all nearby friendly units (and self)
|
All Healer Lords
|
5
|
|
Healing Aura
|
Regeneration: +5. Applies to all nearby friendly units (and self)
|
All Healer Lords
|
5
|
|
Great Healer
|
Healing Power +20%
|
All Healer Lords
|
6
|
|
Forced March
|
Movement Points: +1
|
All Healer Lords
|
8
|
|
Fear
|
Enemies always retreat after fights
|
High Healer
|
9
|
|
Field Medicine
|
Unit Power +20%
|
All Healer Lords
|
11
|
|
Greater Healer
|
Change the cooldowns of all actions: -1
|
All Healer Lords
|
12
|
Unique Healer Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Cleric's Shield
|
Adds action Healer's Shield. (Blessing: Healers Shield. Range: 2. Cooldown: 3)
|
High Healer
|
3
|
|
Gift of Enlightenment
|
Adds action Gift of Enlightenment. (Blessing: Nature's Grace. Range: 2. Cooldown: 0 - probably a bug)
|
Enlightened Shaman
|
3
|
|
Star of Medicine
|
Healing Power: +20%
|
Enlightened Shaman, High Healer
|
3
|
|
Mara Dispell
|
Adds action Mara Dispell. (Dispel: Removes one curse. Range: 2. Cooldown: 3)
|
Enlightened Shaman
|
9
|
|
Cleric's Secret
|
Unit power: +20%. Effect is applied to all neighboring friendly units.
|
Enlightened Shaman, High Healer
|
10
|
|
The Breath of Life
|
Adds action The Breath of Life. (Heals: 15 / 18.8 . Aoe: target, plus the next hex in line. Cooldown: 3)
|
Enlightened Shaman, High Healer
|
10
|
|
Healer's Sympathy
|
Adds action Healer's Sympathy. (Blessing: Cleric's Sympathy. Range: 2. Cooldown: 3)
|
Enlightened Shaman, High Healer
|
11
|
|
True Faith
|
Unit can walk on water
|
Enlightened Shaman, High Healer
|
12
|
|
Mighty Magic
|
Adds action Mighty Magic. (Blessing: Mighty Magic. Range: 2. Cooldown: 5)
|
Enlightened Shaman, High Healer
|
13
|
|
Nature's Grace
|
Adds action Nature's Grace. (Heals: 12 . Blessing: Regeneration. Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 2)
|
Enlightened Shaman
|
15
|
|
The Great Revival
|
Adds action The Great Revival. (Heals: 22.5 . Aoe: target plus the surrounding hexes. Range: 3. Cooldown: 5)
|
High Healer
|
15
|
Caster Lord Perks[]
The following Lords are Caster Lords: Black Mage, Elder Witch, High Koatl, Imp Advisor, and Supreme Vampire.
Common Caster Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Elemental Wrath
|
Damage: +20%
|
All Caster Lords
|
2
|
|
Endurance
|
Resistance: +15 , +15
|
All Caster Lords
|
2
|
|
Wind Shield
|
Resistance: +25
|
All Caster Lords
|
2
|
|
Forced March
|
Movement Points: +1
|
All Caster Lords
|
3
|
|
Perceptive
|
Experience per turn: +1
|
All Caster Lords
|
4
|
|
School of Necromancy
|
Damage: +30%
|
All Caster Lords
|
4
|
|
Secret Knowledge
|
Resistance: +25 , +25
|
All Caster Lords
|
4
|
|
Advanced Endurance
|
Resistance: +35 , +35
|
All Caster Lords
|
5
|
|
Wind Aura
|
Resistance: +25 . Applies to all nearby friendly units (and self)
|
All Caster Lords
|
5
|
|
Finishers
|
Damage: +29% to weakened units (under 50% HP).
|
All Caster Lords
|
6
|
|
Warrior's Spirit
|
Damage: +25%
|
All Caster Lords
|
8
|
|
Aura of Wrath
|
Unit Power +10%. Applies to all nearby friendly units (and self)
|
All Caster Lords
|
9
|
|
Wizard's Power
|
Unit Power +20%
|
All Caster Lords
|
11
|
|
Levitate
|
Flying
|
All Caster Lords
|
12
|
Unique Caster Lord Perks[]
|
Name
|
Effect
|
Lords
|
Level
|
|
Aura of Vampirism
|
Vampirism: 40%. Effect is applied to all neighboring friendly units.
|
Supreme Vampire
|
3
|
|
Ball of Fire
|
Adds action Ball of Fire. (Damage: 32.5 . Bane: Burn. Range: 4. Cooldown: 3)
|
Elder Witch
|
3
|
|
Death Magic School
|
Damage: +20%
|
Black Mage
|
3
|
|
Elementary Magic School
|
Damage: +20%
|
Black Mage
|
3
|
|
Enchanted Shield
|
Resistance: +15 , +15
|
Imp Advisor
|
3
|
|
Fire Shield
|
Resistance: +30
|
Elder Witch
|
3
|
|
Fortified Shield
|
Resistance: +15 , +15
|
Imp Advisor
|
3
|
|
Improved Mind Blast
|
Adds action Mind Blast. (Damage: 25 . Range: 2. Cooldown: 3)
|
Supreme Vampire
|
3
|
|
Lingering Death
|
Adds action Lingering Death. (Damage: 25 . Bane: Lingering Death. Range: 2. Cooldown: 3)
|
High Koatl
|
3
|
|
Quick Death
|
Adds action Quick Death. (Damage: 25 Bane: Quick Death. Range: 2. Cooldown: 3)
|
High Koatl
|
3
|
|
Covert Vampire
|
Vampirism: 40%
|
Supreme Vampire
|
10
|
|
Fire Launcher
|
Adds action Fire Launcher. (Damage: 36.3 . Range: 4. Cooldown: 4)
|
Elder Witch
|
10
|
|
Fireball
|
Adds action Demonic Fireball. (Damage: 15 . Range: 2. Cooldown: 2)
|
Imp Advisor
|
10
|
|
Fireball
|
Adds action Fireball. (Damage: 30 . Range: 3. Cooldown: 4)
|
Black Mage
|
10
|
|
Heavy Hand
|
Damage: +50%
|
Elder Witch
|
10
|
|
Shadow Blast
|
Adds action Shadow Blast. (Damage: 26.3 . Range: 2. Cooldown: 3)
|
Black Mage
|
10
|
|
Summon Giant Turtle
|
Adds action Summon Giant Turtle. (Summons: Giant Turtle. Range: 2. Cooldown: 5)
|
High Koatl
|
10
|
|
Summon Imps
|
Adds action Summon Imps. (Summons: Imps. Cooldown: 5)
|
Imp Advisor
|
10
|
|
University Education
|
Unit power: +20%
|
High Koatl, Supreme Vampire
|
10
|
|
Dark Shield
|
Resistance: +30
|
Black Mage
|
11
|
|
Dark Soul
|
Resistance: +15
|
High Koatl
|
11
|
|
Demonic Power
|
Resistance: +30 , +30
|
Imp Advisor
|
11
|
|
Fire Lasso
|
Adds action Fire Lasso. (Damage: 36.3 . Area of effect: target and two adjacent hexes. Cooldown: 4)
|
Elder Witch
|
11
|
|
Reconstruction
|
Adds action Reconstruction. (Heals: 16 . Range: 2. Cooldown: 3)
|
Supreme Vampire
|
11
|
|
Healer Weakness
|
Adds action Oppression. (Damage: 12 . Bane: Weak Healers. Range: 2. Cooldown: 3)
|
Imp Advisor
|
12
|
|
Fire Ring
|
Adds action Fire Ring. (Damage: 32.5 . Aoe: all hexes around the attacker. Cooldown: 5)
|
Elder Witch
|
12
|
|
Summon Zombies
|
Adds action Summon Zombies. (Summons: Zombies. Cooldown: 5)
|
Black Mage
|
12
|
|
The Power of Night
|
Resistance: +15 , +15 , +15
|
High Koatl, Supreme Vampire
|
12
|
|
Black Fire
|
Adds action Black Fire. (Damage: 23.3 . Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 5)
|
Black Mage
|
13
|
|
Curse of Angil
|
Adds action Curse of Angil. (Damage: 22 . Bane: Curse of Angil. Range: 2. Cooldown: 4)
|
High Koatl
|
13
|
|
Fire Ring
|
Adds action Ring of Fire. (Damage: 13.2 . Aoe: all hexes around the attacker. Cooldown: 5)
|
Imp Advisor
|
13
|
|
Improved Shield
|
Resistance: +30 , +15 , +15
|
Elder Witch
|
13
|
|
Summon Green Bats
|
Adds action Summon Bats. (Summons: Green Bats. Cooldown: 5)
|
Supreme Vampire
|
13
|
|
Demonic Skin
|
Resistance: +50 , +50
|
Imp Advisor
|
15
|
|
Denial of Life
|
Adds action Denial of Life. (Damage: 22 . Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 3)
|
High Koatl
|
15
|
|
Rain of Death
|
Adds action Rain of Death. (Damage: 23.3 . Aoe: target plus the surrounded hexes. Range: 2. Cooldown: 5)
|
Black Mage
|
15
|
|
Summon Fire Elemental
|
Adds action Summon Fire Elementals. (Summons: Fire Elementals. Cooldown: 5)
|
Elder Witch
|
15
|
|
Summon Vampires
|
Adds action Vampires. (Summons: Vampires. Cooldown: 5)
|
Supreme Vampire
|
15
|