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Lists of all the perks the Lords can select from when leveling up are presented below.

The column Level specifies when the Perk is first offered. It will likely be offered later if not taken at that point.

Fighter Lord Perks[]

The following Lords are Fighter Lords: BarforBarfor, ChosenwarriorChosen Warrior, ElderogreElder Ogre, GrandStubbornMasterGrand Stubborn Master, HighblademastersHigh Blademaster, RratprinceRrat-prince, SkeletonKingSkeleton King, and SpiritofkingsSpirit of Kings.

Common Fighter Lord Perks[]

Icon Fighter Name Effect Lords Level
Blade Wall Bladewall Resistance: +30 Meleeicon All Fighter Lords 2
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain All Fighter Lords 2
Furious Charge Furious Charge Damage: +20% Meleeicon All Fighter Lords 2
Perspective Perceptive Experience per turn: +1 All Fighter Lords 3
True Sight True Sight Can see invisible units SpiritofkingsSpirit of Kings 3
City Fighter City Fighter Combat Bonus: +25% on city tiles All Fighter Lords 4
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon All Fighter Lords 4
Turtle1 Turtle Resistance: +35 Rangedicon All Fighter Lords 4
Finishers Finishers Damage: +29% to weakened units (under 50% HP). All Fighter Lords 5
Forced March Forced March Movement Points: +1 All Fighter Lords 5
First Aid First Aid Regeneration: +2 All Fighter Lords except GrandStubbornMasterGrand Stubborn Master 6
Pathfinding Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly All Fighter Lords 8
Warrior Spirit Warrior's Spirit Damage: +25% Spiriticon All Fighter Lords 9
Evasive Evasive Resistance: +25 Rangedicon, +25 Elementalicon All Fighter Lords 11
Swordmaster Swordmaster Damage: +20% Meleeicon, Resistance: +20 Meleeicon All Fighter Lords 12

Unique Fighter Lord Perks[]

Icon Fighter Name Effect Lords Level
Death's Protection Death's Protection Resistance: +30 Elementalicon SkeletonKingSkeleton King 3
Demon's Power Demon's Power Resistance: +15 Elementalicon, +15 Deathicon BarforBarfor 3
Enchanted Shield Enchanted Shield Resistance: +15 Elementalicon, +15 Deathicon ChosenwarriorChosen Warrior, GrandStubbornMasterGrand Stubborn Master 3
Furious Temper Furious Temper Unit power: +20% HighblademastersHigh Blademaster 3
Goodness and Justice Goodness and Justice Unit power: +20%. Effect is applied to all neighboring friendly units. SpiritofkingsSpirit of Kings 3
Hawkeye Hawkeye Sight range: +1 RratprinceRrat-prince 3
Hell's Power Hell's Power Unit power: +20%. BarforBarfor 3
Improved Armor Improved Armor Resistance: +30 Meleeicon HighblademastersHigh Blademaster 3
Innate Resistance Innate Resistance Resistance: +15 Elementalicon, +15 Deathicon ElderogreElder Ogre 3
Ogre's Strength Ogre's Strength Resistance: +30 Meleeicon ElderogreElder Ogre 3
Ratsbane Ratsbane Damage: +20% Deathicon RratprinceRrat-prince 3
Strength of Death Strength of Death Unit power: +20% SkeletonKingSkeleton King 3
Tough Armor Tough Armor Resistance: +30 Meleeicon, +15 Rangedicon ChosenwarriorChosen Warrior, GrandStubbornMasterGrand Stubborn Master 3
Heavy Kick Heavy Kick Adds action Butt Hit. (Damage 18.8 Meleeicon. Bane: Stun. Cooldown: 3) (Note the mix up of perk and action) GrandStubbornMasterGrand Stubborn Master 6
Aura of Blessing Aura of Blessing Unit power: +10% SpiritofkingsSpirit of Kings 10
Aura of Trust Aura of Trust Healing Power: +20%. Effect is applied to all neighboring friendly units. SpiritofkingsSpirit of Kings 10
Butt Hit Butt Hit Adds action Heavy Kick. (Damage 22.5 Meleeicon. Cooldown: 3) (Note the mix up of perk and action) GrandStubbornMasterGrand Stubborn Master 10
Cane Training Cane Training Unit power: +20% ElderogreElder Ogre 10
Cleave of Kings Cleave of Kings Adds action Cleave of Kings. (Damage: 36.3 Meleeicon. Area of effect: target and 2 adjacent hexes. Cooldown: 3) SkeletonKingSkeleton King 10
Enchanted Armor Enchanted Armor Resistance: +15 Elementalicon, +15 Deathicon HighblademastersHigh Blademaster 10
Fateful Strike Fateful Strike Adds action Fateful Strike. (Damage: 55 Meleeicon. Cooldown: 5) BarforBarfor 10
Fire Wall Fire Wall Adds action Fire Wall. (Damage: 36.3 Elementalicon. Area of effect: target and 2 adjacent hexes. Cooldown: 3) BarforBarfor 10
Iron Will Iron Will Adds action Iron Will. (Blessing: Shielded. Cooldown: 5) ChosenwarriorChosen Warrior 10
Magic Blade Magic Blade Damage: +20% Elementalicon HighblademastersHigh Blademaster 10
Prince's Curse Prince's Curse Adds action Prince's Curse. (Damage: 17.6 Deathicon. Bane: Rat's Plague. Range: 2. Cooldown: 3) RratprinceRrat-prince 10
Ragged Ball Ragged Ball Adds action Ragged Ball. (Damage: 15 Elementalicon. Cooldown: 3) ElderogreElder Ogre 10
Shield Bash Shield Bash Adds action Shield Bash. (Damage: 16.5 Meleeicon. Bane: Shield Bash. Cooldown: 3) ChosenwarriorChosen Warrior 10
Skilled Cleave Skilled Cleave Adds action Skilled Cleave. (Damage: 18.8 Meleeicon. Area of effect: target and 2 adjacent hexes. Cooldown: 3) GrandStubbornMasterGrand Stubborn Master 10
Snowball Snowball Adds action Snowball. (Damage: 12.1 Elementalicon. Bane: Frostbite. Range: 2. Cooldown: 3) RratprinceRrat-prince 10
Sound Blast Sound Blast Adds action Sound Blast. (Damage: 32.5 Meleeicon. Bane: Contusion. Cooldown: 3) SkeletonKingSkeleton King 10
Bonesetter Bonesetter Adds action Bonecleaver. (Damage: 17.6 Meleeicon. Bane: Stun. Cooldown: 3) HighblademastersHigh Blademaster 11
Hightened Defence Hightened Defence Resistance: +30 Elementalicon SpiritofkingsSpirit of Kings 11
Impenetrable Skin Impenetrable Skin Resistance: +50 Deathicon ElderogreElder Ogre 11
Lubricity Lubricity Resistance: +15 Elementalicon, +15 Deathicon RratprinceRrat-prince 11
Master Warrior Master Warrior Resistance: +30 Meleeicon ChosenwarriorChosen Warrior, GrandStubbornMasterGrand Stubborn Master 11
Music of Madness Music of Madness Adds action Music of Madness. (Blessing: Berserk. Area of Effect: all hexes around the attacker. Cooldown: 5) SkeletonKingSkeleton King 11
Summon Demons Summon Demons Adds action Summon Demons. (Summons: Demons. Cooldown: 5) BarforBarfor 11
Aura of Impious Fire Aura of Impious Fire Healing power: -69%. Effect is applied to all neighboring enemy units. BarforBarfor 12
Battle March Battle March Adds action Battle March. (Blessing: Marching. AoE: all hexes around the attacker. No Cooldown, probably a bug) SkeletonKingSkeleton King 12
Comfortable Shoes Comfortable Shoes Movement Points: +1 RratprinceRrat-prince 12
Healer's Faith Healer's Faith Healing this unit: +20%. ChosenwarriorChosen Warrior, GrandStubbornMasterGrand Stubborn Master 12
Heavy Hit Heavy Hit Adds action Heavy Hit. (Damage: 32 Meleeicon. Cooldown: 5) HighblademastersHigh Blademaster 12
Ogre's Sleepiness Ogre's Sleepiness Adds action Ogre's Sleepiness. (Damage: 16.5 Elementalicon. Bane: Drowsy. Aoa: all hexes around the attacker. Cooldown: 5) ElderogreElder Ogre 12
Triumph of Spirit Triumph of Spirit Adds action Triumph of Spirit. (Damage: 43.2 Spiriticon. Area of effect: all hexes around the attacker. Cooldown: 3) SpiritofkingsSpirit of Kings 12
Aura of Death Aura of Death Resistance: +20 Lifeicon. Effect is applied to all neighboring friendly units. SkeletonKingSkeleton King 13
Aura of Madness Aura of Madness Unit power: +10%. Effect is applied to all neighboring friendly units. HighblademastersHigh Blademaster 13
Excellent Reaction Excellent Reaction Resistance: +35 Rangedicon RratprinceRrat-prince 13
Fire Sword Fire Sword Damage: +20% Elementalicon ChosenwarriorChosen Warrior, GrandStubbornMasterGrand Stubborn Master 13
Hell's Might Hell's Might Immunity: Elementalicon BarforBarfor 13
Ogre Magic Ogre Magic Resistance: +50 Elementalicon ElderogreElder Ogre 13
Unconquerable Spirit Unconquerable Spirit Resistance: +30 Deathicon SpiritofkingsSpirit of Kings 13
Brave Warrior Brave Warrior Unit power: +20%. Effect is applied to all neighboring friendly units. ChosenwarriorChosen Warrior, GrandStubbornMasterGrand Stubborn Master 15
Confusion Shuffle Confusion Shuffle Adds action Confusion Shuffle. (Teleports an enemy unit to the caster. Range: 4. Cooldown: 5) BarforBarfor 15
Destroyer's Aura Destroyer's Aura Combat Bonus: +25% on city tiles. Effect is applied to all neighboring friendly units. ElderogreElder Ogre 15
Invincible2 Invincible Adds action Invincible. (Blessing: Invincible. Cooldown: 5) HighblademastersHigh Blademaster 15
Self Teleportation Self Teleportation Adds action Self Teleportation. (Self Teleport. Range: 3. Cooldown: 2) RratprinceRrat-prince 15
Shift2 Shift Adds action Shift. (Teleports a friendly unit. Range: 4. Cooldown: 3) SpiritofkingsSpirit of Kings 15
Terrifying Sound Terrifying Sound Adds action Terrifying Sound. (Damage: 36.3 Meleeicon. Bane: Stun. Cooldown: 5) SkeletonKingSkeleton King 15

Creature Lord Perks[]

The following Lords are Creature Lords: CruelcreatureCruel Creature, OldenghostOlden Ghost, and SartDeTorvegaSart de Torvega.

Common Creature Lord Perks[]

Icon Creature Name Effect Lords Level
Pathfinding Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly All Creature Lords 2
Recon Specialist Recon Specialist Sight Range: +1 All Creature Lords 2
Sharp Tooth Sharp Tooth Damage: +30% Meleeicon All Creature Lords 2
Forced March Forced March Movement Points: +1 All Creature Lords 3
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain All Creature Lords 4
First Aid First Aid Regeneration: +2 All Creature Lords 4
Perspective Perceptive Experience per turn: +1 All Creature Lords 4
Avoidance Avoidance Resistance: +15 Meleeicon, +15 Rangedicon All Creature Lords except OldenghostOlden Ghost 5
Poisonous Bite Poisonous Bite Damage: +25% Deathicon All Creature Lords 5
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon All Creature Lords 6
True Sight True Sight Can see invisible units. All Creature Lords 8
Survival Survival Fleet of foot (Instead of being destroyed in combat the unit flees with 1 hp left.) All Creature Lords 9
Finishers Finishers Damage: +29% to weakened units (under 50% HP). CruelcreatureCruel Creature 11
Frenzy Frenzy Does not lose movement points after attacks that finish a unit. All Creature Lords 11
Invisibility Invisibility Can only be seen from the adjacent hex. All Creature Lords 12

Unique Creature Lord Perks[]

Icon Creature Name Effect Lords Level
Adamantite Claws Adamantite Claws Unit power: +20% SartDeTorvegaSart de Torvega 3
Black Powder Black Powder Adds action Black Powder. (Damage: 48.8 Elementalicon. Area of effect: target plus the surrounding hexes. Cooldown: 3) SartDeTorvegaSart de Torvega 3
Small Target Small Target Resistance: +15 Meleeicon, +15 Rangedicon. (Useless because of Rabbit from Hell) CruelcreatureCruel Creature 3
Strengthened Ghost Strengthened Ghost Unit power: +20% OldenghostOlden Ghost 3
Supreme Ghost Supreme Ghost Resistance: +15 Elementalicon OldenghostOlden Ghost 3
Terrifying Leap Terrifying Leap Adds action Terrifying Leap. (Damage: 27.5 Meleeicon. Area of effect: target and 2 adjacent hexes. Cooldown: 3) CruelcreatureCruel Creature 3
Mystery of Death Mystery of Death Resistance: +15 Elementalicon OldenghostOlden Ghost 5
Blurry Blurry Resistance: +30 Meleeicon. (Useless because of Rabbit from Hell) CruelcreatureCruel Creature 10
Dark Soul Dark Soul Resistance: +15 Spiriticon OldenghostOlden Ghost 10
Dragon Armor Dragon Armor Resistance: +15 Meleeicon, +15 Rangedicon SartDeTorvegaSart de Torvega 10
Powerful Ghost Powerful Ghost Unit power: +20% OldenghostOlden Ghost 10
Silver Scale Silver Scale Resistance: +30 Deathicon SartDeTorvegaSart de Torvega 10
Sound Speed Sound Speed Movement Points: +2. CruelcreatureCruel Creature 10
Nevril Scale Nevril Scale Resistance: +30 Deathicon SartDeTorvegaSart de Torvega 11
The Gift of Death The Gift of Death Adds action Gift of Darkness. (Damage: 20 Deathicon. Range: 2. Cooldown: 5) OldenghostOlden Ghost 11
Acid Cloud Acid Cloud Adds action Acid Cloud. (Damage: 43.8 Elementalicon. Bane: Acid Cloud. Aoe: target plus the surrounding hexes. Range:2. Cooldown: 5) SartDeTorvegaSart de Torvega 12
Incorporeation Incorporeation Adds action Incorporeation. (Blessing: Bodiless. Range: 2. Cooldown: 5) OldenghostOlden Ghost 12
Terrifying Hit Terrifying Hit Adds action Horrific Attack. (Damage: 44 Meleeicon. Cooldown: 5) CruelcreatureCruel Creature 12
Hit and Run Hit and Run Hit and run (Unit can move after attacking) CruelcreatureCruel Creature 13
Mercury Blast Mercury Blast Adds action Mercury Blast. (Damage: 43.8 Spiriticon. Area of effect: target plus the surrounding hexes. Range:3. Cooldown: 5) SartDeTorvegaSart de Torvega 13
The Science of Death The Science of Death Resistance: +30 Elementalicon OldenghostOlden Ghost 13
Diamond Scale Diamond Scale Immune to banes SartDeTorvegaSart de Torvega 15
Munchkin Munchkin Immune to banes CruelcreatureCruel Creature 15
Unworldly Unworldly Resistance: +20 Lifeicon OldenghostOlden Ghost 15

Archer Lord Perks[]

The following Lords are Archer Lords: ElvenbowmasterElven Bowmaster, FirstsharpshooterFirst Sharpshooter, and LordKeeperLord Keeper.

Common Archer Lord Perks[]

Icon Ranged Name Effect Lords Level
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain All Archer Lords 2
Marksman Marksman Damage: +20% Rangedicon All Archer Lords 2
Wide Formation Wide Formation Resistance: +25 Rangedicon All Archer Lords 2
Perspective Perceptive Experience per turn: +1 All Archer Lords 3
Dodge Dodge Resistance: +25 Meleeicon All Archer Lords 4
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon All Archer Lords 4
Forced March Forced March Movement Points: +1 All Archer Lords 4
First Aid First Aid Regeneration: +2 All Archer Lords 5
Sniper Sniper Unit power: +20% All Archer Lords 5
Recon Specialist Recon Specialist Sight Range: +1 All Archer Lords 6
Pathfinding Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly All Archer Lords 8
Fire Arrow Fire Arrow Damage: +20% Elementalicon All Archer Lords 9
City Fighter City Fighter Combat Bonus: +25% on city tiles All Archer Lords 11
Survival Survival Fleet of foot (Instead of being destroyed in combat the unit flees with 1 hp left.) All Creature Lords except FirstsharpshooterFirst Sharpshooter 11
City Destroyer City Destroyer Damage: +100% when attacking cities and forts. All Archer Lords 12

Unique Archer Lord Perks[]

Icon Ranged Name Effect Lords Level
Aura of Suppression Aura of Suppression Unit power: -19%. Effect is applied to all neighboring enemy units. FirstsharpshooterFirst Sharpshooter 3
Elven Magic Elven Magic Damage: +20% Elementalicon ElvenbowmasterElven Bowmaster, LordKeeperLord Keeper 3
Nimble Nimble Movement Points: +1 ElvenbowmasterElven Bowmaster, LordKeeperLord Keeper 3
Poisoned Pikes Poisoned Pikes Damage: +50% Deathicon FirstsharpshooterFirst Sharpshooter 3
Acid Arrow Acid Arrow Adds action Acid Arrow. (Damage: 15.4 Deathicon. Bane: Corrosion. Range: 2. Cooldown: 4) FirstsharpshooterFirst Sharpshooter 10
Elven Arrow Elven Arrow Adds action Elven Arrow. (Damage: 30 Elementalicon. Range: 2. Cooldown: 3) ElvenbowmasterElven Bowmaster 10
Goblin's Poison Goblin's Poison Adds action Goblin's Poison. (Damage: 15.4 Rangedicon. Bane: Stun. Range: 2. Cooldown: 4) FirstsharpshooterFirst Sharpshooter 10
Head Shot Head Shot Adds action Head Shot. (Damage: 42.5 Rangedicon. Range: 3. Cooldown: 3) LordKeeperLord Keeper 10
Heavy Arrow Heavy Arrow Adds action Heavy Arrow. (Damage: 36.3 Rangedicon. Range: 3. Cooldown: 3) LordKeeperLord Keeper 10
Penetrate Armor Penetrate Armor Adds action Penetrate Armor. (Damage: 30 Rangedicon. Range: 2. Cooldown: 3) ElvenbowmasterElven Bowmaster 10
Dark Arrow Dark Arrow Adds action Dark Arrow. (Damage: 17.5 Deathicon. Range: 2. Cooldown: 3) FirstsharpshooterFirst Sharpshooter 11
Hit and Run Hit and Run Hit and run (Unit can move after attacking) ElvenbowmasterElven Bowmaster, LordKeeperLord Keeper 12
Infected Infected Damage: +50% Deathicon FirstsharpshooterFirst Sharpshooter 12
Arrow of Hatred Arrow of Hatred Adds action Arrow of Hatred. (Damage: 36.3 Spiriticon. Range: 3. Cooldown: 3) LordKeeperLord Keeper 13
Nature's Rebellion Nature's Rebellion Adds action Nature's Rebellion. (Damage: 21 Rangedicon. Bane: Rooted. Aoa: target plus the surrounding hexes. Range: 2. Cooldown: 5) ElvenbowmasterElven Bowmaster 13
Super Shot Super Shot Adds action Super Shot. (Damage: 21 Deathicon. Range: 3. Cooldown: 5) FirstsharpshooterFirst Sharpshooter 13
Arrow of the True Flame Arrow of the True Flame Adds action Arrow of the True Flame. (Damage: 32.5 Spiriticon. Aoe: target plus the surrounding hexes. Range: 3. Cooldown: 3) LordKeeperLord Keeper 15
Magical Storm Magical Storm Adds action Magical Storm. (Damage: 21 Elementalicon. Area of effect: target plus the surrounding hexes. Range: 2. Cooldown: 5) ElvenbowmasterElven Bowmaster 15
Sniper's Shot Sniper's Shot Adds action Sniper's Shot. (Damage: 14.7 Rangedicon. Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 5) FirstsharpshooterFirst Sharpshooter 15

Healer Lord Perks[]

The following Lords are Healer Lords: EnlightenedShamanEnlightened Shaman and HighhealerHigh Healer.

Common Healer Lord Perks[]

Icon Healer Name Effect Lords Level
Death Resillience Death Resilience Resistance: +30 Deathicon All Healer Lords 2
Elemental Wrath Elemental Wrath Damage: +20% Elementalicon All Healer Lords 2
Healing Power Healing Power Healing Power: +20% All Healer Lords 2
Avoidance Avoidance Resistance: +15 Meleeicon, +15 Rangedicon All Healer Lords 3
Death Resillience Aura Death Resilience Aura Resistance: +30 Deathicon. Applies to all nearby friendly units (and self) All Healer Lords 4
Elementary Resillience Elementary Resilience Resistance: +30 Elementalicon All Healer Lords 4
Life Attack Life Attack Damage: +30% Lifeicon All Healer Lords 4
Elementary Resillience Aura Elementary Resilience Aura Resistance: +30 Elementalicon. Applies to all nearby friendly units (and self) All Healer Lords 5
Healing Aura Healing Aura Regeneration: +5. Applies to all nearby friendly units (and self) All Healer Lords 5
Great Healer Great Healer Healing Power +20% All Healer Lords 6
Forced March Forced March Movement Points: +1 All Healer Lords 8
Fear Fear Enemies always retreat after fights HighhealerHigh Healer 9
Field Medicine Field Medicine Unit Power +20% All Healer Lords 11
Greater Healer Greater Healer Change the cooldowns of all actions: -1 All Healer Lords 12

Unique Healer Lord Perks[]

Icon Healer Name Effect Lords Level
Cleric's Shield Cleric's Shield Adds action Healer's Shield. (Blessing: Healers Shield. Range: 2. Cooldown: 3) HighhealerHigh Healer 3
Gift of Enlightenment Gift of Enlightenment Adds action Gift of Enlightenment. (Blessing: Nature's Grace. Range: 2. Cooldown: 0 - probably a bug) EnlightenedShamanEnlightened Shaman 3
Star of Medicine Star of Medicine Healing Power: +20% EnlightenedShamanEnlightened Shaman, HighhealerHigh Healer 3
Mara Dispell Mara Dispell Adds action Mara Dispell. (Dispel: Removes one curse. Range: 2. Cooldown: 3) EnlightenedShamanEnlightened Shaman 9
Cleric's Secret Cleric's Secret Unit power: +20%. Effect is applied to all neighboring friendly units. EnlightenedShamanEnlightened Shaman, HighhealerHigh Healer 10
The Breath of Life The Breath of Life Adds action The Breath of Life. (Heals: 15 Lifeicon EnlightenedShaman / 18.8 Lifeicon Highhealer. Aoe: target, plus the next hex in line. Cooldown: 3) EnlightenedShamanEnlightened Shaman, HighhealerHigh Healer 10
Healer's Sympathy Healer's Sympathy Adds action Healer's Sympathy. (Blessing: Cleric's Sympathy. Range: 2. Cooldown: 3) EnlightenedShamanEnlightened Shaman, HighhealerHigh Healer 11
True Faith True Faith Unit can walk on water EnlightenedShamanEnlightened Shaman, HighhealerHigh Healer 12
Mighty Magic Mighty Magic Adds action Mighty Magic. (Blessing: Mighty Magic. Range: 2. Cooldown: 5) EnlightenedShamanEnlightened Shaman, HighhealerHigh Healer 13
Nature's Grace Nature's Grace Adds action Nature's Grace. (Heals: 12 Lifeicon. Blessing: Regeneration. Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 2) EnlightenedShamanEnlightened Shaman 15
The Great Revival The Great Revival Adds action The Great Revival. (Heals: 22.5 Lifeicon. Aoe: target plus the surrounding hexes. Range: 3. Cooldown: 5) HighhealerHigh Healer 15

Caster Lord Perks[]

The following Lords are Caster Lords: BlackmageBlack Mage, ElderwitchElder Witch, HighKoatlHigh Koatl, ImpadvisorImp Advisor, and SupremeVampireSupreme Vampire.

Common Caster Lord Perks[]

Icon Caster Name Effect Lords Level
Elemental Wrath Elemental Wrath Damage: +20% Elementalicon All Caster Lords 2
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon All Caster Lords 2
Wind Shield Wind Shield Resistance: +25 Rangedicon All Caster Lords 2
Forced March Forced March Movement Points: +1 All Caster Lords 3
Perspective Perceptive Experience per turn: +1 All Caster Lords 4
School of Necromancy School of Necromancy Damage: +30% Deathicon All Caster Lords 4
Secret Knowledge2 Secret Knowledge Resistance: +25 Spiriticon, +25 Lifeicon All Caster Lords 4
Advanced Endurance2 Advanced Endurance Resistance: +35 Elementalicon, +35 Deathicon All Caster Lords 5
Wind Aura Wind Aura Resistance: +25 Rangedicon. Applies to all nearby friendly units (and self) All Caster Lords 5
Finishers Finishers Damage: +29% to weakened units (under 50% HP). All Caster Lords 6
Warrior Spirit Warrior's Spirit Damage: +25% Spiriticon All Caster Lords 8
Aura of Wrath Aura of Wrath Unit Power +10%. Applies to all nearby friendly units (and self) All Caster Lords 9
Wizard power Wizard's Power Unit Power +20% All Caster Lords 11
Levitate Levitate Flying All Caster Lords 12

Unique Caster Lord Perks[]

Icon Caster Name Effect Lords Level
Aura of Vampirism Aura of Vampirism Vampirism: 40%. Effect is applied to all neighboring friendly units. SupremeVampireSupreme Vampire 3
Ball of Fire Ball of Fire Adds action Ball of Fire. (Damage: 32.5 Elementalicon. Bane: Burn. Range: 4. Cooldown: 3) ElderwitchElder Witch 3
Death Magic School Death Magic School Damage: +20% Deathicon BlackmageBlack Mage 3
Elementary Magic School Elementary Magic School Damage: +20% Elementalicon BlackmageBlack Mage 3
Enchanted Shield Enchanted Shield Resistance: +15 Elementalicon, +15 Deathicon ImpadvisorImp Advisor 3
Fire Shield Fire Shield Resistance: +30 Meleeicon ElderwitchElder Witch 3
Fortified Shield Fortified Shield Resistance: +15 Meleeicon, +15 Rangedicon ImpadvisorImp Advisor 3
Improved Mind Blast Improved Mind Blast Adds action Mind Blast. (Damage: 25 Spiriticon. Range: 2. Cooldown: 3) SupremeVampireSupreme Vampire 3
Lingering Death Lingering Death Adds action Lingering Death. (Damage: 25 Deathicon. Bane: Lingering Death. Range: 2. Cooldown: 3) HighKoatlHigh Koatl 3
Quick Death Quick Death Adds action Quick Death. (Damage: 25 Deathicon Bane: Quick Death. Range: 2. Cooldown: 3) HighKoatlHigh Koatl 3
Covert Vampire Covert Vampire Vampirism: 40% SupremeVampireSupreme Vampire 10
Fire Launcher Fire Launcher Adds action Fire Launcher. (Damage: 36.3 Elementalicon. Range: 4. Cooldown: 4) ElderwitchElder Witch 10
Fireball2 Fireball Adds action Demonic Fireball. (Damage: 15 Elementalicon. Range: 2. Cooldown: 2) ImpadvisorImp Advisor 10
Fireball2 Fireball Adds action Fireball. (Damage: 30 Elementalicon. Range: 3. Cooldown: 4) BlackmageBlack Mage 10
Heavy Hand Heavy Hand Damage: +50% Meleeicon ElderwitchElder Witch 10
Shadow Blast Shadow Blast Adds action Shadow Blast. (Damage: 26.3 Deathicon. Range: 2. Cooldown: 3) BlackmageBlack Mage 10
Summon Giant Turtle Summon Giant Turtle Adds action Summon Giant Turtle. (Summons: Giant Turtle. Range: 2. Cooldown: 5) HighKoatlHigh Koatl 10
Summon Imps Summon Imps Adds action Summon Imps. (Summons: Imps. Cooldown: 5) ImpadvisorImp Advisor 10
University Education2 University Education Unit power: +20% HighKoatlHigh Koatl, SupremeVampireSupreme Vampire 10
Dark Shield Dark Shield Resistance: +30 Deathicon BlackmageBlack Mage 11
Dark Soul Dark Soul Resistance: +15 Spiriticon HighKoatlHigh Koatl 11
Demonic Power Demonic Power Resistance: +30 Elementalicon, +30 Deathicon ImpadvisorImp Advisor 11
Fire Lasso Fire Lasso Adds action Fire Lasso. (Damage: 36.3 Elementalicon. Area of effect: target and two adjacent hexes. Cooldown: 4) ElderwitchElder Witch 11
Reconstruction2 Reconstruction Adds action Reconstruction. (Heals: 16 Deathicon. Range: 2. Cooldown: 3) SupremeVampireSupreme Vampire 11
Healer Weakness Healer Weakness Adds action Oppression. (Damage: 12 Elementalicon. Bane: Weak Healers. Range: 2. Cooldown: 3) ImpadvisorImp Advisor 12
Fire Ring Fire Ring Adds action Fire Ring. (Damage: 32.5 Elementalicon. Aoe: all hexes around the attacker. Cooldown: 5) ElderwitchElder Witch 12
Summon Zombies Summon Zombies Adds action Summon Zombies. (Summons: Zombies. Cooldown: 5) BlackmageBlack Mage 12
The Power of Night The Power of Night Resistance: +15 Meleeicon, +15 Rangedicon, +15 Elementalicon HighKoatlHigh Koatl, SupremeVampireSupreme Vampire 12
Black Fire Black Fire Adds action Black Fire. (Damage: 23.3 Elementalicon. Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 5) BlackmageBlack Mage 13
Curse of Angil Curse of Angil Adds action Curse of Angil. (Damage: 22 Deathicon. Bane: Curse of Angil. Range: 2. Cooldown: 4) HighKoatlHigh Koatl 13
Fire Ring Fire Ring Adds action Ring of Fire. (Damage: 13.2 Elementalicon. Aoe: all hexes around the attacker. Cooldown: 5) ImpadvisorImp Advisor 13
Improved Shield Improved Shield Resistance: +30 Elementalicon, +15 Deathicon, +15 Spiriticon ElderwitchElder Witch 13
Summon Green Bats Summon Green Bats Adds action Summon Bats. (Summons: Green Bats. Cooldown: 5) SupremeVampireSupreme Vampire 13
Demonic Skin Demonic Skin Resistance: +50 Elementalicon, +50 Deathicon ImpadvisorImp Advisor 15
Denial of Life Denial of Life Adds action Denial of Life. (Damage: 22 Deathicon. Aoe: target plus the surrounding hexes. Range: 2. Cooldown: 3) HighKoatlHigh Koatl 15
Rain of Death Rain of Death Adds action Rain of Death. (Damage: 23.3 Deathicon. Aoe: target plus the surrounded hexes. Range: 2. Cooldown: 5) BlackmageBlack Mage 15
Summon Fire Elemental Summon Fire Elemental Adds action Summon Fire Elementals. (Summons: Fire Elementals. Cooldown: 5) ElderwitchElder Witch 15
Summon Vampires2 Summon Vampires Adds action Vampires. (Summons: Vampires. Cooldown: 5) SupremeVampireSupreme Vampire 15
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