"Note to self: never cross an Elder Vampire, even if it means you'll have to become a vampire yourself and take a dead witch for a wife."- A note in the margins of "Necarium Tomeus", presumably by Necromaster Barbaross the Deceased.
Unit Details[]
Elite Magic casters
Abilities[]
- Base Damage: 23.1
- Bane: Spiderweb
- Range: 2
- Cooldown: 3
- Strength: 110%
- Rejected damage bonuses: None
- "Inflicts Death magic damage to one target, and stuns it."
Base Perks[]
- Dead: Immune Death Magic. Resistance: -25 Life Magic, Cannot be healed by life magic
- Vampiric Power: Resistance: -25 Spirit Magic, +100 Elemental Magic
- Shadowy Wings: Resistance: +50 Elemental Magic. Effect is applied all friendly neighboring units
- Vampirism: Vampirism: 40%
Prerequisites[]
Can be recruited after building a Warriors Guild and Vampire Mansion in a Undead city.
Vampires can be upgraded to Elder Vampires for 700 Gold.
Resistances[]
Melee | 0 |
Missile | 0 |
Life Magic | -25 |
Death Magic | Immune |
Spirit Magic | 0 |
Elemental Magic | 100 |
Strategy[]
Very powerful against human, monster and Dremer units, almost completely useless (you can get some very minor damage from level-up perks later) against undead. If you have many undead opponents, it may be wise not to built more than a few Elder Vampires.
With additional resistances, it will most likely outlive your normal foes, however - its attacks steal life and add it to your unit.