The Demon that calls himself the Baron of Force, or, as he is known in Hell, Barfor. He is the brother of Barlog (the Baron of Logic) who was killed by the last Great King. All the mages I have interviewed believe that Barfor came to Ardania in order to exact vengeance for the death of his brother, and that the demon might bring great sorrow to all of Ardania, if he had any sort of intelligence to go along with immense power. Some even suggest that Barfor is still unaware that Ardania is currently without a Great King...
(From "The Overall Description of Everything" by Master Alfus Bumblegate)
Unit Details[]
Fighter Lord
Artifact Slots[]
1 Magic Weapon, 2 Magic Items
Abilities[]
- Available at: Level 1
- Base Damage: 36.3
- Cooldown: 3
- Strength: 125%
- Rejected damage bonuses:
- Inflicts high Elemental Magic damage to one target
- Available at: Level 10
- Base Damage: 55
- Cooldown: 5
- Strength: 200%
- Rejected damage bonuses:
- Inflicts Melee damage to one unit.
- Available at: Level 10
- Base Damage: 36.3
- Area of Effect: target and 2 adjacent hexes
- Cooldown: 3
- Strength: 125%
- Rejected damage bonuses:
- Inflicts Elemental Magic damage to all enemy units in range.
- Available at: Level 11
- Summons: Demons
- Cooldown: 5
- Summons a unit of Demons to the selected hex.
- Available at: Level 15
- Teleports an enemy unit to the caster
- Range: 4
- Cooldown: 5
- Teleport the selected enemy unit to the caster.
Base Perks[]
- Demon: Resistance: +75 Melee, +50 Missile, +30 Elemental Magic, +30 Death Magic
- Legendary Hero: Immune to banes. Resistance: +35 Death Magic, +35 Life Magic, +35 Elemental Magic, +35 Spirit Magic. Exp in turn +2. Damage +20% Spirit Magic
Unique Perks[]
- Level 3:
- Hell's Power: Unit Power: +20%
- Demon's Power: Resistance: +15 Elemental Magic, +15 Death Magic
- Level 12:
- Aura of Imperious Fire: Healing Power: -69%. Effect is applied to all neighboring enemy units.
- Level 13:
- Hell's Might: Immune: Elemental Magic
Resistances[]
Melee | 75 |
Missile | 50 |
Life Magic | 135 |
Death Magic | 65 |
Spirit Magic | 35 |
Elemental Magic | 65 |
Strategy[]
This unit has the potential of getting two actions that rejects damage bonuses; Terrifying Hit and Fire Wall. This means that either Fateful Strike or its regular attack can get a triple effect of damage bonuses. See Damage Calculation Guide for details.