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"Any goblin can become a First Sharpshooter. They need only win ten "last blood" bow duels, and then duel with one of the nine First Sharpshooters. Tournaments for the title are held daily, but for the last five years no one from the nine First Sharpshooters has been replaced. That tells you something, doesn't it?"
(From "The Nine Firsts", an article written by the noble werewolf Wolfus de Crunch)

Unit Details

Archer Lord

Artifact Slots

1 Ranged Weapon, 1 Armor, 1 Magic Item

Abilities

AcidArrow Acid Arrow

  • Available at: Level 10
  • Base Damage: 15.4 Deathicon
  • Bane: Corrosion
    • Resistance: -20 Melee, -20 Missile. Dispellable. Turns remaining: 2
  • Range: 2
  • Cooldown: 4
  • Strength: 110%
  • Rejected damage bonuses: Rangedicon
  • "Inflicts Death magic damage to one unit and decreases it's Melee and Missile damage resistances."

GoblinPoison Goblin's Poison

  • Available at: Level 10
  • Base Damage: 15.4 Rangedicon
  • Bane: Stun
    • Stunned. Dispellable. Turns remaining: 2
  • Range: 2
  • Cooldown: 4
  • Strength: 110%
  • Rejected damage bonuses: None
  • "Inflicts Missile damage to one unit and stuns it."

DarkArrow Dark Arrow

  • Available at: Level 11
  • Base Damage: 17.5 Deathicon
  • Range: 2
  • Cooldown: 3
  • Strength: 125%
  • Rejected damage bonuses: Rangedicon
  • "Inflicts Death magic damage to one unit."

SuperShot Super Shot

  • Available at: Level 13
  • Base Damage: 21 Deathicon
  • Range: 3
  • Cooldown: 5
  • Strength: 150%
  • Rejected damage bonuses: Rangedicon
  • "Inflicts Death magic damage to one unit."

SniperShot Sniper Shot

  • Available at: Level 15
  • Base Damage: 14.7 Rangedicon
  • Area of effect: target plus the surrounding hexes
  • Range: 2
  • Cooldown: 5
  • Strength: 105%
  • Rejected damage bonuses: Deathicon
  • "Inflicts Missile damage to all enemy units in range."

Base Perks

  • Thick Hide: Resistance: +25 Melee
  • Usual Hero: Resistance: +20 Death Magic, +20 Life Magic

Unique Perks

  • Level 3:
    • Poisoned Pikes: Damage: +50% Death Magic
    • Aura of Suppression: Unit Power: -19%. Effect is applied to all neighboring enemy units.
  • Level 12:
    • Infected: Damage: +50% Death Magic

Resistances

 
Melee 25
Missile 0
Life Magic 120
Death Magic 20
Spirit Magic 0
Elemental Magic 0

Strategy

This unit has the potential of getting three actions that rejects Rangedicon damage bonuses; Acid Arrow, Dark Arrow, and Super Shot. This means that either its regular attack or Goblin's Poison can get a quadruple effect of Rangedicon damage bonuses! See Damage Calculation Guide for details.

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