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Halberdiers

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"The history of the Halberdiers' Trade Union began after the Great King marched north and disappeared form the realm of Ardania. When the wars of the Troubles began, the guards who were left to protect the castles of the King and his nobles suddenly realized they were the only remaining representatives of authority -- that they alone formed the line between the protection and plundering of royal property. Of course, the guards couldn't maintain this delecate position indefinitely, and after they were driven from the castles, they gathered in a tavern for the first Union meeting in history.

The result of this first meeting was the decision to institute the free guards guild, which would be known as Halberdhall. The guild would offer its services to whoever could afford to pay for them. The idea proved a succes: today, Halberdhall is one of the most esteemed guilds in Ardania; it's wealth and reputation have been so flourished that Halbardiers would be unlikely to return the King's service, in the case of his less-than-entirely-probable return. -- And definitely not for the wages they used to be paid."

-From "The Overall Description of Everything" by Master Alfus Bumblegate.

Unit Details

Advanced Fighters

Abilities

None

Base Perks

  • Advanced Armor: Resistance: +40 Melee, +60 Missle.
  • Guard of Halberthall: Hates: Donkey Knights (+50% Damage)

Document Inspection: Movement Points: -2. Effect is applied to all neighboring enemy units.

Prerequisites

Can be recruited after building a Halberdiers Guild.

Resistances

Melee 40
Missile 60
Life Magic 100
Death Magic 0
Spirit Magic 0
Elemental Magic 0

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