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"What Mages lack in personal grooming skills, they more than make up for in explosive potential. The most powerful Mages are one-man wrecking crews, with the ability to flatten a town with just a few spells. Unfortunately, when they start going a bit dotty, they become a real hazard to anyone -- and anything -- that passes their gaze. That is why, in his infinite wisdom, Brashnard created Ardanias first retirement home for Mages. Thick iron walls, comfortable chairs, and exciting social activities for the retired wizards in your family!" (From a brochure discovered among the collected works of His Majesty's Advisor)

Unit Details

Advanced magic casters.

Abilities

Ice Arrow

  • Damage: 18.7 Elementalicon
  • Bane: Frostbite
  • Range: 3
  • Cooldown: 3
  • Strength: 110%
  • Rejected damage bonuses: None
  • "Inflicts Elemental Damage and slows the target."

Fireball

  • Damage: 25.5 Elementalicon
  • Range: 3
  • Cooldown: 4
  • Strength: 150%
  • Rejected damage bonuses: None
  • Available at: Level 5
  • "Inflicts Elemental Damage."

Base Perks

None.

Prerequisites

In order to build Mages one must first build a Wizards Guild.

Upgrades to Magisters.

Resistances

 
Melee 0
Missile 0
Life Magic 100
Death Magic 0
Spirit Magic 0
Elemental Magic 0

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