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For this information in chart form, see: Human city development, Monster city development, Undead city development, Local resources and Temples. Courtesy of Dannie at the Paradox forums.


Human   Monster   Undead   Elvish   Neutral    

Fortified

Name City size Income Upkeep Build time Attack Hit points
Capital < 5 5 GoldFoodManaResearch

5 Rangedicon

Range 2

100
Capital 5 -10 5 GoldFoodManaResearch

12 Elementalicon

Range 3

250
Capital > 10 5 GoldFoodManaResearch

20 Elementalicon

Range 3

500
Castle < 5 2 GoldFood

4 Rangedicon

Range 2

50
Castle 5 - 10 2 GoldFood

8 Rangedicon

Range 2

150
Castle > 10 2 GoldFood

12 Rangedicon

Range 2

350
Fort > 5 1 Gold 3

12 Rangedicon

Range 2

60
Magic Tower > 5

1 Gold

1 Mana

2

10 Elementalicon

Range 3

50

Gold

Name Income Build time Requirements Leads to Notes
Market 4 Gold 2 Ratmen Guild, Craftsmen District
Ratmen Guild 2 Gold 3 Market Tax Offices Allows recruiting: Rats, Ratman Robbers, Strong Rats, Ratman Pirates
Craftsmen District 3 Gold 2 Market Allowed multiple times
Tax Offices +50% Gold 3 Ratmen Guild Trolls Bridge, Bank
Bank +50% Gold 3 Tax Offices Mint
Mint +100% Gold 4 Bank
Harbor +50% Gold 3 Adjacent to water hex Shipyard Allows recruiting: Carrav, Garreon

Food

Name Income Upkeep Build time Requirements Leads to Notes
Farm 3 Food 2 Goblins Guild, Granary, Pub Comes with Castles and Capital. Allowed multiple times
Pub 5 Food 1 Gold 2 Farm
Granary +50% Food 2 Gold 3 Farm Mill
Mill +75% Food 4 Gold 3 Granary Great Granary
Great Granary +100% Food 6 Gold 4 Mill
Fishing Village 5 Food 2 Adjacent to water hex

Mana/Research

Name Income Upkeep Build time Requirements Leads to Notes
Mana Trap 3 Mana 1 Gold 3 Alchemy Laboratory
Alchemy Laboratory

2 Mana

2 Research

2 Gold 3 Mana Trap Chateau de Loup-garou, Shamans Guild
Shamans Guild

1 Mana

2 Research

5 Gold

1 Food

3 Alchemy Laboratory University Allows recruiting: Shamans, Ordained Shamans
University

2 Mana

4 Research

10 Gold 4 Shamans Guild Military Academy Gives Perk: University Education
Magic Bazaar +100% Mana 5 Gold 3 Chateau de Loup-garou Gives Perk: Protection Potions
Military Academy 10 Gold 5 University Allows recruiting/upgrading to: Ordained Shamans, Court Werewolves, Old Trolls

Main Combat

Name Upkeep Build time Requirements Leads to Notes
Goblins Guild

1 Gold

1 Food

3 Farm Smithy Allows recruiting: Goblin Spearmen, Goblin Archers, Seasoned Goblin Spearmen, Goblin Sharpshooters
Smithy 1 Gold 3 Goblins Guild Barracks Gives Perk: Fine Armor
Barracks 5 Gold 3 Smithy Training Grounds Gives Perk: Drilled
Training Grounds 5 Gold 4 Barracks Allows recruiting/upgrading to: Seasoned Goblin Spearmen, Goblin Sharpshooters, Ratman Pirates, Strong rats
Chateau de Loup-garou

3 Gold

2 Food

3 Alchemy Laboratory Magic Bazaar Allows recruiting: Noble Werewolves, Court Werewolves
Trolls Bridge

2 Gold

2 Food

3 Tax Offices Allows recruiting: Trolls, Old Trolls

Other Buildings

Name Upkeep Build time Requirements Leads to Notes
Harbor +50% Gold 3 Adjacent to water hex Shipyard Allows recruiting Carrav, Garreon
Shipyard 4 Gold 5 Harbor + adjacent to water hex + city level 5 Allows recruiting: Garreon (in Harbor)

Unique Local Resources

Name Effects Upkeep Build time Requirements
Butchery +8 Food 1 Gold 3 Donkeys
Shrine of the Rotten Pumpkin Gives Perk: Hill O' Win 1 Gold 3 Pumpkin Field
Silverwork Brewery Gives Perk: Silver Brewery 1 Gold 3 Silver
Cheese Cave

+12 Food

+6 Mana

4 Gold 3 Magic Node
Dragon Farm

+40 Food

10 Gold 5 Dragon Eggs

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