"These land-locked ratmen are true sea wolves. That is to say, well, yes many of them have never even seen the sea in their lives, but the free-wheeling spirit of a sea wolf lives in the hearts of each of these rogues."

From the collected works of His Majesty's Advisor.

Unit Details

Common fighters.



Base Perks

  • Poison: +50% Death Magic.
  • Beast: Resistance: -25 Missle. Defense bonus in forests, Bonus when attacking targets in a forest, Passability: dense.
  • Scout: Sight Range: +1.


Can be recruited after building a Ratmen Guild.


Fantastic scouts, but essentially a weaker version of Rogues. Best kept out of combat for the most part except in forest tiles, where they can take advantage of their Beast perk.

On a side note however, these are upgradeable to Ratman Pirates, which can then be made into Paladins of Life if you have a monster temple, enabling production of paladins from multiple cities.


Melee 0
Missile -25
Life Magic 100
Death Magic 0
Spirit Magic 0
Elemental Magic 0