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Skeleton Archers

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"Only skeletons with extremely resilient ligaments can become Skeleton Archers. Their heads and arms must spin freely, and their right-hand fingers must be very securely attached to the wrist." - From "Necrarium Tomeus" by Necromaster Barbaross the Deceased.

Unit Details

Common archers

Abilities

None

Base Perks

  • Dead Dead: Immune Death Magic. Resistance: -25 Life Magic, Cannot be healed by life magic
  • Sceleton Skeleton: Resistance: +75 Missile

Resistances

Melee 0
Missile 75
Life Magic -25
Death Magic Immune
Spirit Magic 0
Elemental Magic 0

Strategy

A good counter to other race's base archers, these Skeletons have a decent missile resistance that will make foes think twice before firing arrows at them.

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