By casting certain spells one after another, a Great Mage may produce additional effects. These are known as Spell Combos.

List of Spell Combos

First Spell Second Spell Effect

Perk: Armored

Lightning Bolt When cast on Armored units, Lightning Bolt causes AoE damage to the surrounding hexes. Might work under other conditions too. Casting on a unit with Advanced Armor will cause more damage than a unit with basic armor.
Ice Prison Fist of Krolm

When the Fist of Krolm is used on a frozen target, they are shattered, dealing extra damage.

Lesser Weakness;


Sunstroke When Sunstroke is cast on a unit with (lesser) weakness, the Sunstroke will deal extra damage.
Nature Regeneration Unit: Bears, Bearmen, Werewolves, Noble Werewolves, Court Werewolves When Nature Regeneration is cast on these units, the spell's effectiveness is doubled (from 15 regeneration to 30) for 3 turns (look for the Enhanced Regeneration perk).

Protection of Agrela;

Death Magic Immunity

Agrela's Healing The effectiveness of Healing is doubled.
Veil of Darkness Terror of Night Causes Terror of Night to critical hit, dealing 25 spirit damage.

Total Protection;

Shield of Dauros

Order to Dispel When a unit with "shielded" status, which is exclusive status enchanted by those two spells, cast "Order to Dispel" on the unit will cause AOE damage like Lightning Bolt's spell combo.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.