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Supreme Vampire

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"The theme of today's lecture is Supreme Vampires. Please open your notes from the previous lecture about Elder Vampires, and find the phrase "never cross an Elder Vampire", and copy this sentence to new page, changing "Elder" to "Supreme" and adding "ever" after the word "never". Everybody manage that? Splendid! Thus concludes today's lecture.
(From "On Supreme Vampires," a lecture by Necromaster Barbaross the Deceased)

Unit Details

Mage Lord

Artifact Slots

1 Magic Weapon, 1 Magic Item, 1 Melee Weapon

Abilities

Paralyze Paralyze

  • Available at: Level 1
  • Base Damage: 22 Deathicon
  • Bane: Spiderweb
  • Range: 2
  • Cooldown: 3
  • Strength: 110%
  • Rejected damage bonuses: None
  • "Inflicts Death magic damage to one target, and stuns it."

Mind Blast Mind Blast

  • Available at: Level 3
  • Base Damage: 25 Spiriticon
  • Range: 2
  • Cooldown: 3
  • Strength: 125%
  • Rejected damage bonuses: Deathicon
  • "Inflicts Spirit magic damage to the target."

Reconstruction Reconstruction

  • Available at: Level 11
  • Base Heal: 16 Deathicon
  • Range: 2
  • Cooldown: 3
  • Strength: 80%
  • "Restores some health to one friendly undead unit."

SummonGreenBats Summon Green Bats

  • Available at: Level 13
  • Summons: Green Bats
  • Cooldown: 5
  • "Summons a unit of Green Bats to the selected hex."

Summon Vampires Summon Vampires

  • Available at: Level 15
  • Summons: Vampires
  • Cooldown: 5
  • "Summons a unit of Vampires to the selected hex."

Base Perks

  • FamousHero Famous Hero: Immune to banes. Resistance: +25 Death Magic, +25 Life Magic, +25 Elemental Magic. Exp in turn +1
  • Dead Dead: Immune Death Magic. Resistance: -25 Life Magic, Cannot be healed by life magic
  • VampiricPower Vampiric Power: Resistance: -25 Spirit Magic, +100 Elemental Magic
  • ShadowyWings Shadowy Wings: Resistance: +50 Elemental Magic. Effect is applied all friendly neighboring units
  • Vampirism Vampirism: Vampirism: 40%
  • Vampire'sAura Vampire's Aura: Vampirism: 40%. Effect is applied all friendly neighboring units

Unique Perks

  • Level 3:
    • AuraOfVampirism Aura of Vampirism: Vampirism: 40%. Effect is applied all friendly neighboring units
  • Level 10:
    • CovertVampire Covert Vampire: Vampirism: 40%
  • Level 12:
    • ThePowerOfNight The Power of Night: Resistance: +15 Melee, +15 Missile, +15 Elemental Magic

Resistances

Melee 0
Missile 0
Life Magic 0
Death Magic Immune
Spirit Magic -25
Elemental Magic 175

Strategy

This unit has the potential of getting one actions that rejects Deathicon damage bonuses; Mind Blast. This means that Paralyze can get a double effect of Deathicon damage bonuses. See Damage Calculation Guide for details.

Special Notes

  • This unit can possess the highest Vampirism effect in game:
    • 40% Base + 40% Covert Vampire + 40% Vampire's Aura + 40% Aura of Vampirism = 160% self, and 190% with Vampiric Weapon blessing.
  • He gives +80% Vampirism and +50 Elemental magic resistance to all neighboring friendly units.
  • Summoned Green Bats and Vampires can be upgraded.

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