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Undead Buildings

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For this information in chart form, see: Human city development, Monster city development, Undead city development, Local resources and Temples. Courtesy of Dannie at the Paradox forums.


Human   Monster   Undead   Elvish   Neutral    

Fortified

Name City size Income Upkeep Build time Attack Hit points
Capital < 5 5 GoldFoodManaResearch

5 Rangedicon

Range 2

100
Capital 5 -10 5 GoldFoodManaResearch

12 Deathicon

Range 3

250
Capital > 10 5 GoldFoodManaResearch

20 Deathicon

Range 3

500
Castle < 5

2 Gold

2Mana

4 Rangedicon

Range 2

50
Castle 5 - 10

2 Gold

2 Mana

8 Rangedicon

Range 2

150
Castle > 10

2 Gold

2 Mana

12 Rangedicon

Range 2

350
Bat Fort > 5 2 Gold 1 Food 3

8 Rangedicon

Range 2

50
Magic Tower > 5

1 Gold

1 Mana

2

10 Deathicon

Range 3

50

Gold

Name Income Upkeep Build time Requirements Leads to Notes
Market 4 Gold 2 Bat Fort, Craftsmen District
Craftsmen District 3 Gold 2 Market none Allowed multiple times
Tax Offices +50%Gold 3 Bat Fort Bank, Vampire Mansion
Bank +50% Gold 3 Tax Offices Mint
Mint +100% Gold 4 Bank

Food

Name Income Upkeep Build time Requirements Leads to Notes
Farm 3 Food 2 Granary Allowed multiple times
Granary +50% Food 2 Gold 3 Farm Mill
Mill +75% Food 4 Gold 4 Granary Bakery


Mana/Research

Name Production Upkeep Build time Requirements Allows building Notes
Mana Trap 3 Mana 1 Gold 2 Mana Farm, Graveyard Comes with new Castles and the Capital.
Mana Farm 4 Mana 3 Mana Trap Mana Vault Allowed multiple times
Mana Vault +50% Mana 3 Gold 3 Mana Farm Crypt
Crypt 2 Mana 2 Gold 3 Mana Vault Mill of Souls Allows recruiting Zombies
Mill of Souls +75% Mana 8 Gold 4 Crypt Allows recruiting Ghosts
Vampire Mansion 4 Research

3 Gold

1 Food

2 Mana

3 Tax Offices University Allows recruiting Vampires
University

+2 Mana

+4 Research

10 Gold 4 Vampire Mansion Military Academy Gives Perk: University Education
Magic Bazaar +100% Mana 5 Gold 3 Vampire Mansion Dragon Tomb Gives Perk: Protection Potions

Main Combat

Name Upkeep Build time Requirements Allows Building Notes
Graveyard

1 Gold

1 Mana

3 Mana Trap Smithy Allows recruiting Skeleton Warriors, Skeleton Archers, Skeleton Veterans, Skeleton Snipers
Smithy 2 Gold 3 Graveyard Barracks Gives Perk: Fine Armor
Barracks 5 Gold 3 Smithy Training Grounds Gives Perk: Drilled
Training Grounds 5 Gold 4 Barracks Allows recruiting/upgrading to Skeleton Veterans, Skeleton Snipers, Blackshadows
Air Dockyard

5 Gold

2 Mana

3 Harbor Allows recruiting Flying Galleus
Military Academy 10 Gold 5 University Allows recruiting/upgrading to Flying Line Galleus, Elder Vampires
Dragon Tomb

6 Gold

5 Mana

5 Magic Bazaar Dracolich

Other Buildings

Name Income Build time Requirements Leads to Notes
Harbor +50% Gold 3 Adjacent to water hex Air Dockyard Allows recruiting: Caravelus

Unique Local Resources

Name Effects Upkeep Build time Requirements
Field of Ghosts Gives Perk: Ghost Armor 1 Gold 3 Pumpkin Field
Converter Gives Perk: Magical Transformer 5 Gold 3 Magic Fields
Laboratorium 7 Mana 2 Gold 3 Silver
Dragon Conservatory 40 Mana 10 Gold 5 Dragon Eggs

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