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Unit Perks

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Unit perks come from one of the following sources:

  • Experience -- this perk can be chosen when a unit levels up. For instance, Cover Specialist is often available at level 2.
  • Building -- this perk is unlocked through a particular building. Units built in a city with this building start with the perk. Other qualified units may purchase this perk from anywhere on the map for a gold cost. Note that some building perks only affects particular classes. For example, the Smithy gives the Fine Armor perk to Melee, Missile, and Creature units. Many building perks are unlocked through building on special resource map tiles. Note: Some building perks require a building that can only be built by a certain race. For ex, Ghost Armor requires an Undead building on the Pumpkin resource.
  • Spell -- certain perks can be acquired through unit enchantments. These require a mana cost to sustain every turn.
  • Innate -- a particular unit starts with this perk. For example, Rogues start with Poison.

TODO: Keep Filling in tables, get in missing icons.


Experience perks

For each level there are a number of new perks that is always offered. They are marked with priority 0 in the tables below. If a level offers fewer than 3 new perks, older perks are offered until you have 3 to choose from. The older perks are offered according to the priority shown in the tables. Perks with priority 1 is offered before perks with priority 2, etc. If you have a perk it will not be offered, instead the next perk is offered.

Example: A Warriors unit is about to level up to level 5. Previously, it has gained Furious Charge at level 2, Turtle at level 3, and Forced March at level 4. According to the table below the unit will be offered the following three perks: First Aid (new perk), Endurance (priority 1), and City Fighter (priority 3). Notice that Furious Charge is not offered even if it has a higher priority than City Fighter because the unit already has that perk.

Some units differ from the norm. They have one or more special perks instead of some of the ordinary ones. Each of these perks completely replaces the ordinary ones they substitute. A special perk will be offered at exactly the same time as the ordinary perk it replaces is offered. Special perks are shown in the special perks table. For each special perk, its effects, which perk it replaces, and for which units it applies to, is also listed.

Example: The Zone of Control of the Taishar Knights and Taishar Firsts units replaces the Turtle perk. These units will never be offered the Turtle perk. Instead, each time the Turtle perk would be offered to any other fighter unit, the Taishar Knights and Taishar Firsts units would be offered the Zone of Control perk. Zone of Control will be offered as a new perk at level 3. It might also be offered at level 7 (priority 1), 8 (priority 2), 9 (priority 6), and 10 (priority 7) if not picked at level 3.

 

Fighter

Icon Fighter Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Blade Wall Bladewall Resistance: +30 Meleeicon 0 1 5
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain 0 1 3 5 9 9
Furious Charge Furious Charge Damage: +20% Meleeicon 0 1 4 7
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon 0 1 5
Perspective Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Turtle1 Turtle Resistance: +35 Rangedicon 0 2 1 2 6 7
City Fighter City Fighter Combat Bonus: +25% on city tiles 0 3 1 4 6
Forced March Forced March Movement Points: +1 0 4 1 3 7 8
First Aid First Aid Regeneration: +2 0 3 6 1 3
Pathfinding Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly 0 5 1 5
Finishers Finishers Damage: +29% to weakened units (under 50% HP). 0 4 8 1
Evasive Evasive Resistance: +25 Rangedicon, +25 Elementalicon 0 1 4
Warrior Spirit Warrior's Spirit Damage: +25% Spiriticon 0 5 1
Swordmaster Swordmaster Damage: +20% Meleeicon, Resistance: +20 Meleeicon 0
Special Perks
Name Effect Replaces Units
Zone of Control Zone of Control Movement Points: -2. Effect is applied to all neighboring enemy units. Turtle1 Turtle TaisharknightsTaishar Knights, TaisharfirstsTaishar Firsts

Creature

Icon Creature Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Pathfinding Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly 0 1 4 7
Recon Specialist Recon Specialist Sight Range: +1 0 1 3 5 9 9
Sharp Tooth Sharp Tooth Damage: +30% Meleeicon 0 1 5
First Aid First Aid Regeneration: +2 0 1 5
Forced March Forced March Movement Points: +1 0 3 1 4 6 10 10
Perspective Perceptive Experience per turn: +1 0 2 1 2 6 7
Avoidance Avoidance Resistance: +15 Meleeicon, +15 Rangedicon 0 4 1 3 7 8
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain 0 3 1 4 6
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon 0 3 6 1 3
True Sight True Sight Can see invisible units. 0 5 1 5
Poisonous Bite Poisonous Bite Damage: +25% Deathicon 0 4 8 1
Frenzy Frenzy Does not lose movement points after attacks that finish a unit. 0 1 4
Survival Survival Fleet of foot (Instead of being destroyed in combat the unit flees with 1 hp left.) 0 5 1
Invisibility Invisibility Can only be seen from the adjacent hex. 0
Special Perks
Name Effect Replaces Units
Avoidance Avoidance Resistance: +15 Meleeicon, +15 Rangedicon Pathfinding Pathfinders SpiritoflightSpirit of Light
Meteor Meteor Adds action Meteor. (Damage: 20 Elementalicon. Area of effect: target plus the surrounding hexes. Range: 3. Cooldown: 4) Avoidance Avoidance SpiritoflightSpirit of Light

Note: This means that the Spirit of Light unit is offered Avoidance, Recon Specialist, and Sharp Tooth as new perks at level 2, and Cover Specialist and Meteor as new perks at level 4.

Ranged

Icon Ranged Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain 0 1 3 5 9 9
Marksman Marksman Damage: +20% Rangedicon 0 1 5
Wide Formation Wide Formation Resistance: +25 Rangedicon 0 1 4 7
Dodge Dodge Resistance: +25 Meleeicon 0 2 1 2 6 7
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon 0 1 5
Perspective Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Forced March Forced March Movement Points: +1 0 3 1 4 6
Sniper Sniper Unit power: +20% 0 4 1 3 7 8
Recon Specialist Recon Specialist Sight Range: +1 0 3 6 1 3
Pathfinding Pathfinders Passability: Dense, Poor, Hilly, Dense and Hilly 0 5 1 5
First Aid First Aid Regeneration: +2 0 4 8 1
City Fighter City Fighter Combat Bonus: +25% on city tiles 0 1 4
Fire Arrow Fire Arrow Damage: +20% Elementalicon 0 5 1
City Destroyer City Destroyer Damage: +100% when attacking cities and forts. 0
Special Perks
Pic Name Effect Replaces Units
Heavy Arrow Heavy Arrow Adds action Heavy Arrow. (Damage: 10 Rangedicon / 13.8 Rangedicon. Range: 3. Cooldown: 3) Recon Specialist Recon Specialist IrilbowsIril Bows, IrilbowmastersIril Bowmasters

Caster

Icon Caster Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Elemental Wrath Elemental Wrath Damage: +20% Elementalicon 0 1 5
Endurance Endurance Resistance: +15 Elementalicon, +15 Deathicon 0 1 4 7
Wind Shield Wind Shield Resistance: +25 Rangedicon 0 1 3 5 9 9
Forced March Forced March Movement Points: +1 0 3 1 4 6 10 10
Perspective Perceptive Experience per turn: +1 0 1 5
School of Necromancy School of Necromancy Damage: +30% Deathicon 0 2 1 2 6 7
Secret Knowledge2 Secret Knowledge Resistance: +25 Spiriticon, +25 Lifeicon 0 3 1 4 6
Wind Aura Wind Aura

Resistance: +25 Rangedicon

Applies to all nearby friendly units (and self)

0 4 1 3 7 8
Finishers Finishers Damage: +29% to weakened units (under 50% HP). 0 3 6 1 3
Warrior Spirit Warrior's Spirit Damage: +25% Spiriticon 0 5 1 5
Advanced Endurance2 Advanced Endurance Resistance: +35 Elementalicon, +35 Deathicon 0 4 8 1
Aura of Wrath Aura of Wrath

Unit Power +10%

Applies to all nearby friendly units (and self)

0 5 1
Wizard power Wizard's Power Unit Power +20% 0 1 4
Levitate Levitate Flying 0
Special Perks
Pic Name Effect Replaces Units
Fireball2 Fireball Adds action Fireball. (Damage: 25.5 Elementalicon / 36 Elementalicon. Range: 3. Cooldown: 4) Finishers Finishers MagesMages, MagistersMagisters
Curse of Angil Curse of Angil Adds Curse of Angil. (Damage: 17.6 Deathicon / 23.1 Deathicon. Bane: Curse of Angil. Range: 2. Cooldn: 4) School of Necromancy School of Necromancy WarlocksofangilWarlocks of Angil, SorcerersofangilSorcerers of Angil
Flow of Life Flow of Life Adds Flow of Life. (Heals: 33 Spiriticon. AoE: target plus the surrounding hexes. Rng: 4. Cooldn: 4) School of Necromancy School of Necromancy SpiritoflifeSpirit of Life

Note: Even if the Spirit of Life unit is a Healer, it levels up as a Caster.

Healer

Icon Healer Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Death Resillience Death Resilience Resistance: +30 Deathicon 0 1 3 5 9 9
Elemental Wrath Elemental Wrath Damage: +20% Elementalicon 0 1 4 7
Healing Power Healing Power Healing Power: +20% 0 1 5
Avoidance Avoidance Resistance: +15 Meleeicon, +15 Rangedicon 0 3 1 4 6 10 10
Elementary Resillience Elementary Resilience Resistance: +30 Elementalicon 0 1 5
Life Attack Life Attack Damage: +30% Lifeicon 0 2 1 2 6 7
Death Resillience Aura Death Resilience Aura

Resistance: +30 Deathicon

Applies to all nearby friendly units (and self)

0 3 1 4 6
Elementary Resillience Aura Elementary Resilience Aura

Resistance: +30 Elementalicon

Applies to all nearby friendly units (and self)

0 4 1 3 7 8
Healing Aura Healing Aura

Regeneration: +5

Applies to all nearby friendly units (and self)

0 3 6 1 3
Forced March Forced March Movement Points: +1 0 5 1 5
Great Healer Great Healer Healing Power +20% 0 4 8 1
Fear Fear Enemies always retreat after fights 0 5 1
Field Medicine Field Medicine Unit Power +20% 0 1 4
Greater Healer Greater Healer Change the cooldowns of all actions: -1 0

Construct

Icon Construct Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Armored Panels Armor Plates Resistance: +30 Meleeicon 0 1 4 7
Armored Panels Armored Panels Resistance: +30 Rangedicon 0 1 3 5 9 9
Heavy Stones Heavy Stones Damage: +30% Rangedicon 0 1 5
Armor Plated Armor Plated Resistance: +15 Meleeicon, +15 Rangedicon 0 2 1 2 6 7
Flaming Rocks Flaming Rocks Damage: +20% Elementalicon 0 1 5
Perspective Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Cover Specialist Cover Specialist Combat Bonus: +25% on rugged terrain 0 4 1 3 7 8
Highlander Highlander Combat Bonus: +25% on Hilly terrain. Passability: Hilly 0 3 1 4 6
Stinky Shots Stinky Shots Damage: +20% Deathicon 0 3 6 1 3
Secret Knowledge2 Warlock Amulet Resistance: +20 Elementalicon, +20 Deathicon 0 5 1 5
Skilled Cannoneer Skilled Cannoneer Unit Power +20% 0 4 8 1
Forced March Forced March Movement Points: +1 0 5 1
Repair Repair Regeneration: +5. 0 1 4
Finishers Finishers Damage: +29% to weakened units. 0
Special Perks
Pic Name Effect Replaces Units
Recon Specialist Recon Specialist Sight Range: +1 Cover Specialist Cover Specialist SkycarveilSky Carveil, SkygillionSky Gilion
Teleport Self Teleport Self Adds action Teleport Self. (Self Teleport. Range: 5. Cooldown: 3.) Highlander Highlander SkycarveilSky Carveil, SkygillionSky Gilion

Ship

Icon Naval Name Effect L02 L03 L04 L05 L06 L07 L08 L09 L10
Accurate Shot Accurate Shot Damage: +30% Rangedicon 0 1 5
Recon Specialist Recon Specialist Sight Range: +1 0 1 3 5 9 9
Thick Hull Thick Hull Resistance: +15 Meleeicon, +15 Rangedicon 0 1 4 7
Fiery Core Fiery Core Damage: +20% Elementalicon 0 1 5
Oak Paneling Oak Paneling Resistance: +30 Rangedicon, +30 Meleeicon 0 2 1 2 6 7
Perspective Perceptive Experience per turn: +1 0 3 1 4 6 10 10
Skilled Carpenter Skilled Carpenter Regeneration: +2 0 3 1 4 6
Skilled Navigator Skilled Navigator Movement Points: +1 0 4 1 3 7 8
Secret Knowledge2 Magic Shield Resistance: +20 Elementalicon, +20 Deathicon 0 3 6 1 3
Expert Gunners Expert Gunners Unit power: +20% 0 5 1 5
Cursed Cannonballs Cursed Cannonballs Damage: +20% Deathicon 0 4 8 1
City Destroyer City Destroyer Damage: +100% when attacking cities and forts. 0 1 4
Expert Carpenter Expert Carpenter Regeneration: +5 0 5 1
Flagship Flagship Movement Points: +1, Sight range: +1. 0


Lords

See page: Lord Perks.

Building Perks

Name Effect Required Building (Resource) Upgrade cost Available Classes
Tried by Labyrinth Tried by Labyrinth Damage: +30% Meleeicon Minotaur Labyrinth (Minotaur Caves) 100 Gold Fighters, Creatures
Water of the Snake Water of the Snake [DLC] Unit Power +20% Serpentarium (Koatl Village) 100 Gold Ranged, Healers
Fine Armor Fine Armor Resistance: +10 Rangedicon, +20 Meleeicon Smithy 30 Gold Ranged, Creatures, Fighters
Masterwork Armor Masterwork Armor Resistance: +25 Rangedicon, +25 Meleeicon Foundry (Iron) 50 Gold All
Silver Weaponry Silver Weaponry Damage: +20% Lifeicon, +20% Spiriticon Silverwork Armory (Human + Silver) 50 Gold Fighters, Ranged
Drilled Drilled Unit Power +10% Barracks 50 Gold Fighters, Ranged
Dwarven Steel Dwarven Steel Unit Power +20% Dwarven Forge (Dwarven Settlement) 100 Gold Fighters, Creatures, Constructs
Enchanted Weapons Enchanted Weapons Damage: +25% Elementalicon Enchanter's Workshop (Magic Node) 100 Gold Fighters, Casters, Ranged
Protection Amulets Protection Amulets Resistance: +35 Elementalicon, +35 Deathicon Jewelry Shop (Gems) 100 Gold Fighters, Creatures, Ranged, Casters, Healers
Nevril Armor Nevril Armor Resistance: +40 Rangedicon, +50 Elementalicon Nevril Smelter (Nevril) 175 Gold Fighters, Creatures, Ranged, Casters, Healers
Adamantium Armor Adamantium Armor Resistance: +45 Meleeicon, +45 Deathicon, +20 Spirit Adamantium Smelter (Adamantium) 250 Gold All
Protection Potions Protection Potions Resistance: +20 Rangedicon, +40 Elementalicon Magic Bazaar 75 Gold Casters, Healers
University Education University Education Unit Power +10% University 100 Gold Casters, Healers, Constructs
Ghost Armor Ghost Armor Resistance: +25 Elementalicon, +25 Spiriticon, +25 Lifeicon Field of Ghosts (Undead + Pumpkin Field) 50 Gold Creature, Caster
Masters of War Masters of War "Exp in turn: +1" War University (Halberdhall) 60 Gold Fighters, Creatures, Ranged, Casters, Healers, Constructs
Blessing of the Hill o Win Hill O' Win Regeneration: +3/turn Shrine of the Rotten Pumpkin (Monster + Pumpkin Field) 75 Gold Fighters, Creatures, Ranged, Casters, Healers
Magical Transformer Magical Transformer Unit Power +20% Converter (Undead + Magic Fields) 150 Gold Casters, Healers, Constructs
Silver Brewery Silver Brewery Resistance: +35 Elementalicon, +35 Deathicon Silverwork Brewery (Monster + Silver) 50 Gold Creatures, Healers
Lightweight Armor Lightweight Armor[DLC] +1 Movement Points Design Department (Elves + Neveril) 200 Gold Fighters, Ranged, Casters, Healers,

Spell Perks

See page: Blessings & Banes

Name Effect Spell name Casting cost Upkeep Duration
Basic Melee Resistance Resist: +25 Meleeicon Melee Resistance 20 Mana 1 Mana -
Basic Arrow Resistance Resist: +25 Rangedicon Range Resistance 20 Mana 1 Mana -
Basic Elemental Resistance Resist: +25 Elementalicon Elemental Resistance 50 Mana 1 Mana -
Magic Shield Immune to banes Magic Shield

30 Mana

10 Dauros rep

3 Mana -
E Frost Weapon Frost Weapon Damage: +20% Elementalicon Frost Weapon Enchant 20 Mana 1 Mana -
Fire Weapon Damage: +50% Elementalicon Fire Weapon Enchant 30 Mana 3 Mana -
E Life Weapon Life Weapon Damage: +50% Lifeicon Life Weapon Enchant 68 Mana 3 Mana -
E Vampiric Weapon Vampiric Weapon

Damage: +50% Deathicon

Vampirism: 30%

Vampire Weapon Enchant 140 Mana 5 Mana -
Plague Weapon Damage: +50% Deathicon Plague Weapon Enchant

105 Mana

50 Grum-Gog rep

2 Mana -
Wind Walking Passability: Dense, Poor, Hilly, Dense and Hilly Wind Walking 40 Mana 2 Mana -
Water Walking Unit can walk on water Water Walking 50 Mana 2 Mana -
Levitate Levitation Unit can fly Levitation 150 Mana 10 Mana -
Far Seeing +1 Sight Range Eagle Eye 45 Mana 1 Mana -
True Sight True Sight Can see Invisible units True Sight 75 Mana 3 Mana -
Dauros Total Protection

Immune: Meleeicon

Immune: Rangedicon

Immune: Deathicon

Immune: Lifeicon

Immune: Elementalicon

Stunned

Shielded

  • Note: not Immune to Spiriticon
Total Protection

80 Mana


25 Dauros rep

- 2 turns

Innate perks

See page: Innate Perks.

Damage

Icon Name Effect (Damage) Found in
P Poison Poison +50% Deathicon Rogues, Ratman Robbers, Ratman Pirates, Paladins of Life
Strong Poison +100% Deathicon Cutthroats
Life's Wrath +50% Lifeicon Healers, Gold Dragon

Spirit Claws

Spirit Flame

+50% Spiriticon Noble Werewolves, Court Werewolves, Shadow of Vendral
Fire Arrow Fire Arrow +25% Elementalicon Archers of Helia
Magic Arrows +100% Elementalicon Elven Sharpshooters
Paladin +50% Lifeicon Paladins of Dauros, Paladins of Life
Demolisher +100% to cities and forts Trolls, Catapult, Dwarves, Flying Galleus

Resistance

Icon Name Effect (Resistance) Found in
Basic Armor

+20 Meleeicon

+40 Rangedicon

Warriors, Blademasters, Skeleton Veterans
Advanced Armor

+40 Meleeicon

+60 Rangedicon

Veterans, Halberdiers, Archers of Helia, Krolm's Housecarls, Dwarves, Champions of Grum-Gog
Excellent Armor

+60 Meleeicon

+80 Rangedicon

Paladins of Dauros, Paladins of Death, Royal Guardsmen
Life'sBlessing Life's Blessing +25 Elementalicon Clerics, Healers
Thick Hide +25 Meleeicon All Goblins, Trolls, All Bears, Bearman
Wind Shield Wind Shield +50% Rangedicon Magisters, Ordained Shamans
Skeleton +75 Rangedicon All Skeletons, Ancient Liches
Mountain Blood +20 Elementalicon, +10 Deathicon Dwarves, Dwarven Overcomers
Strong Scales +30 Meleeicon, +15 Rangedicon Leviathan, Sea Serpent
Dragon Scales

+15 Meleeicon

+30 Rangedicon

+50 Elementalicon

+20 Spiriticon

Red Dragon, Shadow of Vendral
Golden Scales

+30 Meleeicon

+60 Rangedicon

+50 Elementalicon

+20 Deathicon

Gold Dragon

Terrain

Icon Name Effect Found in
Forester

Defense bonus in Forests

Bonus when attacking targets in a Forest

Passability: Dense

Hunters, Elven Archers, Archers of Helia
Highlander Highlander

Defense bonus in Hills

Bonus when attacking targets in Hills

Passability: Hilly

Dwarves, Ogre

Combination

Icon Name Effect Found in
Dead Dead

Immune: Deathicon

Resistance: -25% Lifeicon

Cannot be healed by Lifeicon

All Skeletons, Ancient Liches, Zombies, Vampires, Elder Vampires, Ghosts, Flying Galleus
Bodiless Bodiless

Immune: Meleeicon, Rangedicon

Resistance: -25 Elementalicon

Ghosts
Beast

Resistance: -25 Rangedicon

Defense bonus in Forests

Bonus when attacking targets in a Forest

Passability: Dense

All Wolves (including Ghost Wolves), All Werewolves, All Bears, All Rats
Demonic Education

Resistance: +50 Elementalicon

Passability: Dense, Hilly, Poor, Dense and Hilly

Imp Advisor (DLC)

Banes

Icon Name Effect Found in
Zombie Aura

Unit Power: -39%

Effect is applied to all neighbouring enemy units

Zombies
Plague Applies the curse: Rat's Plague Rats, Strong Rats
Wolf Howl Unit Power: -19% Old Wolves, Ghost Wolves

Special

Icon Name Effect Found in
Scout Sight range +1 Green Bats, Hunters, Archers of Helia, Paladins of Life
Donkey Cavalry Never retreats Stubborn Knights
Guard of Halberdhall Hates: Donkey Cavalry (+50% damage) Halberdiers
Regeneration Regeneration: +8 All Werewolves, Bearman, Gold Dragon, Kraken
Frenzy Frenzy Does not lose movement points after attacks that finish a unit Minotaurs, Black Minotaurs
Enrage Bonus to attack on weakened units Blademasters, Krolm's Housecarls
Vampirism Vampirism Vampirism: 40% Blackshadows

Divine

Icon Name Effect Found in
Avatar

Resistance: +75 to All

Regeneration:+50

Sight range +2

Can see invisible units

Immune to Banes

Can walk on water

All Avatars
The Gift of Strength

Immune to Banes

Resistance: +25 Elementalicon

Blademasters, Krolm's Housecarls
The Gift of Sun Immune: Elementalicon Archers of Helia, Wolves of Helia
The Gift of Order

Cannot dispel any blessing/curse

Resistance: +35 Spiriticon, +15 Deathicon

Paladins of Dauros, Paladins of Death
The Gift of Plague

Resistance: +50 Deathicon

Damage: +25% Deathicon

Champions of Grum-Gog
The Gift of Death

Resistance: +25 Elementalicon

Immune: Deathicon

Ancient Liches, Sisters of Krypta
The Gift of Life

Resistance: +25 Deathicon

Healing this unit: +100%

Paladins of Life, Priestesses of Agrela
The Gift of Chaos Resistance: +50 Elementalicon, +50 Spiriticon Beastmasters, Druids
The Gift of Luna

Can see invisible units

Resistance: +35 Rangedicon, +15 Elementalicon

Assassins, Adepts of Lunord

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