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"When the rear guard of the Great King's army was scattered across dozens of worlds, the soldiers who met the Incorporeal did not have proper healers with them, only an old and senile Goblin Shaman. Unified command of Planestriders had to hastily look for new healers.

As an experiment, they offered the Shaman to teach Minotaurs the subtleties of herb eating. The result exceeded expectations. Although Minotaurs could not fully understand the 'I heal what I eat' principle and relied more on their gnarled clubs in the diagnosis, the experiment was recognised as successful. Since then, very few Planestriders become sick because very few want to be treated."

(from "Chronicles of New Worlds" written by Master Vardies Teleran)

Unit Details

Advanced healers

Abilities

  • Special Treatment: Heals: 12 Lifeicon Life Magic. Cooldown: 2. Restores some health to a friendly unit.
  • Aromatherapy: Heals: 9.6 Spiriticon Spirit Magic. Blessing: Aromatherapy. Cooldown: 3. Restores some health and applies Aromatherapy to a friendly unit.
  • Aromatherapy effect: +1 movement, +1 regeneration. 3 turns.

Base Perks

  • Life's Blessing: Resistance: +25 Elementalicon
  • Thick Hide: Resistance: +25 Meleeicon

Resistances

 
Melee 25
Missile 0
Life Magic 100
Death Magic 0
Spirit Magic 0
Elemental Magic 25

Notes

  • Uniquely among Advanced-level healers, they trade a ranged Spirit attack for two healing abilities instead of one, so they can heal most turns.  On the downside both their healing spells only have one panel of range as well.

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